Tagged: Virtual-Laguna-Beach

MTV’s Virtual Lower East Side Takes Shape

MTV's Virtual Lower East Side goes into alphaHm, I must have fallen out of favor with the folks at MTV, since I heard about this not from them but from one of the artists involved in the project. What is it? It’s nothing less than Virtual Lower East Side, or vLES, for short, which is basically the implementation of what was to be known as MTV’s Music World. Using Doppelganger‘s technology, MTV has built out a more or less street-for-street replica of New York’s Lower East Side, complete with virtual versions of the area’s real clubs and restaurants. This is like the seedy sister world to Virtual Hills and Laguna Beach. Essentially, it’s a 3D virtual world with a MySpace for bands attached. If things are still on course, your band can get promoted from the Web-based social network into the virtual world, if you’re popular enough, with the distant possibility of actually getting into rotation on one of MTV’s channels if you do well enough there. (The site doesn’t say that, but that’s what I was told wehn I was working on the article linked above.) It’s just now in alpha, so you probably can’t get in yet, but the site shows some promising features, including a cool map highlighting the few establishments that have already been built out. But the $64 million question is, Can this gain any traction with young hipsters here and with those who aspire to hipsterdom elsewhwere but who can’t get to the Lower East Side they’ve always wanted to see?

Second Life Complaints Bring May 3 Meeting

Linden Lab, maker of the virtual world of Second Life, announced on Monday that it would hold an impromptu town hall meeting with chief technology officer Cory Ondrejka to address the concerns of the almost 3,500 SL residents who have thus far signed on to Project Open Letter, a list of five complaints about the Second Life platform that have long gone unanswered. The open letter is an initiative of Second Life snapshot baron Cristiano Midnight, who’s also one of our co-hosts on SecondCast, and has been a member of Second Life for several years now. The project was started “after I read yet another open letter in a third party forum begging Linden Lab to fix myriad problems that have been going on daily for more than a year, in some cases extending years,” Cristiano writes on the project site. He goes on to point out that LL has closed down all the centralized venues of feedback, such as the company-sponsored forums, that had formerly been available to residents. A bug-reporting system is in place, but LL has not been as responsive to that as many residents would like. In the wake of the letter, LL appears to be listening harder, but it may not yet be hard enough. The platform remains vulnerable; read on for more details. Continue reading

Win a Real Mustang From Virtual MTV

MTV giving away a real Ford Mustang in Virtual Pimp My RideIf you can navigate MTV’s Web site, sign up for its new Virtual Pimp My Ride and start pimpin’. The network is giving away a pimped-out 2007 Ford Mustang as part of a show-off challenge in the new gearhead corner of its virtual world. All you have to do is log on (a feat in itself; see below), do your best to pimp out a virtual ride, and send a screenshot to vMTV (at Glinka [at] vlb.there.com) by the morning of April 20th. Members will be able to vote on the best pimped-out cars throughout the week, and the top ten will be shown off on April 26th. The single finalist from this phase of the competition will “get to compete” for a 2007 Mustang, though there’s no indication of what exactly that means. Good luck. Continue reading

Platforms and Technologies Panel at VW07

The pre-lunch panel at VW07 was on “platforms and technologies,” moderated by Jerry Paffendorf of the Electric Sheep Company. Unfortunately, I chose to sit upstairs by the coffee, which apparently inspired most of the audience to chat to each other throughout the panel.

Pretty much the most interesting bit of this came at the very end, from Joe Miller, vp for platform and technology development at Linden Lab, makers of the virtual world of Second Life:

• We’ll be open-sourcing the back end so sims can run anywhere on any machine whether trusted by us or not.
• We’ll be delivering assets in a totally different method that won’t be such a burden on the simulators.
• Very soon we’ll be updating simulators to support multiple versions so that we don’t have to update the entire Grid at once.
• We’ll be using open protocols.
• SL cannot truly succeed as long as one company controls the Grid.

Joe also had a slide showing that SL is going to migrate straight to Havok 4. Eventually.

And now, back to our panel. Continue reading

MTV Announces Virtual Cribs, VLB Usage No.’s

MTV’s latest addition to their virtual universe — which already includes Virtual Laguna Beach, the Virtual Hills, Nicktropolis and a planned music world, among others — will be a virtual version of MTV Cribs within VLB that will let users own apartments and trick them out more or less as on the television show, according to MTV’s Matt Bostwick, giving a keynote address at Virtual Worlds 2007. Few details were forthcoming, for the moment, but you can imagine what things will be like.

Bostwick also mentioned some current usage numbers for VLB and vHills:
MTV has registered 600,000 registered users in 6 months.
The median age is 20.
Users are 85 percent female, which is almost an exact footprint of the people watching the shows.

Bostwick said the network estimates they’ll have 3 million registered users by the end of the year.

He said 64 precent of users come back multiple times, they visit on average 1.4 times a week for 37 minutes a visit.

Bostwick also went over a couple of other new features being added to MTV’s virtual universe include, including:

• Click-through eCommerce, which will allow users to click through from virtual items in order to buy real-world versions of them.

• Skill ladders that will allow users to bewcome DJs, fashion designers or club promoters.

MTV Launching Mixed-Reality Fashion Line

Lauren Conrad launches mixed-reality fashion lineThis flew by me as I was getting ready for SXSW, but MTV, which has been roaring ahead with its virtual-world initiative, has announced it will launch a fashion line based on designs by Lauren Conrad, star of Laguna Beach spinoff The Hills. The designs will be made available first in the the Virtual Hills section of Virtual Laguna Beach. “In addition,” according to a press release, “Lauren will develop a real-world fashion line that will be available in high-end boutiques, retail stores and online later this fall.” Continue reading

KORN Coming to Virtual MTV on February 28

Mega-rockers KORN are coming to MTV’s virtual world this Wednesday, February 28, according to a new Virtual KORN domain on the MTV site. The band hits Virtual Laguna Beach on Wednesday to celebrate the release of their Unplugged album. One interesting thing to note: MTV is now referring to VLB and its adjunct areas like the Virtual Hills as “Virtual MTV” when the mood strikes them. It looks like this has been part of the plan all along, as I wrote in Wired magazine a while back, to slowly add areas until the project constituted a big virtual world that wasn’t necessarily tied to any one media property but which funneled an audience in through various portals. It sounds like a sensible strategy. And more evidence that media and entertainment companies are fast growing into the VW space. Unfortunatley, a few of the links on the Virtual KORN site don’t work. The one thing MTV could be better on here is a clearer path into their world. A number of people have commented on 3pointD that they have trouble singing up. Hopefully KORN fans will be able to figure it out.

Tyra Banks Launches Virtual World

Tyra's Virtual Studio, the virtual world of Tyra Banks

Well, it’s official: celebrity scents are over. As of tonight, you’re nobody if you don’t have your own 3D virtual world. Just ask supermodel-cum-talk show host Tyra Banks, who opened Tyra’s Virtual Studio this evening with a grammy party. “The studio is a free virtual world where you can listen to music, chat with your friends, get insider info about what’s happening at the Tyra Banks Show and just hang out,” according to the site. But you knew that already. In Tyra’s Virtual Studio, however (which is available for both Windows and Mac), “Your avatar can drop it like it’s hot.” Whew. We knew there was some added value here. Continue reading

Nickelodeon Launching Virtual World For Kids

The MTV Networks channel Nickelodeon is launching a virtual world for kids today, according to a press release. Known as Nicktropolis, the world will be in isometric 3D, and feature games and video content, branded Nickelodeon environments and characters, and the ability to interact with other users and construct one’s own 3D home. The site isn’t quite live yet, but the world looks to be browser-based, though I’m not entirely sure. Nicktropolis will launch with four main areas, described after the jump. These include the kind of gaming elements that arguably make getting into such a world easier than it often is in places like Second Life or There.com. Continue reading

3pointD Covers Virtual Laguna Beach in Wired

I didn’t think the link was going live until later today, but del.icio.us user mzn apparently found a way to drill down to it (which I just spotted on the excellent SL aggregator site, World of SL). What is it? It’s my story on MTV’s Virtual Laguna Beach in the February issue of Wired magazine, on newsstands now. It covers VLB and a couple of other virtual worlds MTV has in the works, and notes that the highest levels of the company, including Viacom execs, are ready to throw more money at virtual worlds. This is the new kind of media convergence that’s only going to gather speed in coming years. With Les Moonves of CBS all excited about virtual worlds, as well as the other broadcast networks and people like Disney jumping into the pool, it seems only a matter of time before virtual world integrations are the norm. Of course, it could still all go south, but there aren’t many signs of that happening, while there are a lot of indications of two important things: that companies want to be in these spaces, and to offer them in entertaining ways; and that audiences enjoy them and will only flock to them in increasing numbers. Tune in, or — just keep watching your boring old flat TV, I guess.

MTV’s Virtual Hills Pushes 3D Social Networking

As noted here, MTV is expanding its virtual world, Virtual Laguna Beach, to incorporate Laguna Beach spinoff show The Hills. (Read more about MTV’s virtual world initiative and how it came together in my piece in the February issue of Wired, which has just come out.) MTV’s vHills apparently launched last Monday, while I was away, but it’s now kicking off what could be a nice experiment in user-generated content: a fashion challenge (to be announced in vHills on Tuesday, 23 January, at 8pm EST) that looks like it will allow users to become either models or fashion designers. It’s also something that could help push adoption of virtual worlds as 3D social networking sites, if you ask me. Continue reading

Is the Metaversal Category-Killer Dead?

Raph Koster flags an Escapist article in which Allen Varney covers “boutique MMOGs” and the fact that they can not only be profitable but can garner significant niche audiences in a similar manner to very narrowly focused Web sites. This kind of thing is along the lines of some of my thinking about virtual worlds. I’m pretty sure we’ll start to see a proliferation of 3D virtual spaces as time moves on and the tools for building such places get cheaper and easier to use. These will be not just individual islands (or collections of islands) floating in 3D cyberspace, built on a platform that resembles an open-source Second Life, but a metaverse of things like MTV’s Virtual Laguna Beach (built on the technology behind There.com), and games and social worlds built on a free platform like Multiverse. Eventually, a large handful of these will come to capture audiences in the hundreds of thousands. The business model is totally viable. It’s working for the games mentioned in Varney’s article, as well as for a game like EVE Online. The Web has shown us that huge “category-killers” like World of Warcraft need not actually kill a category at all; you can successfully launch and run a Web site or a virtual world that aims at a narrower audience. Will the category-killers one day fall away altogether? I doubt it, but perhaps the rallying cry will be something like, “The category is dead! Long live the category!”

Virtual Concert Available on MTV’s Urge

Cartle gig in MTV's Virtual Laguna Beach available on Urge

It’s audio file day here at 3pointD, apparently. This is a kind of cool thing forward to me by a friend: young indie-emo-whatever-rockers Cartel, who’ve been featured on MTV’s reality show Laguna Beach, have released a three-song mini album of the live tunes they played during a virtual gig in the network’s online world, Virtual Laguna Beach. The tunes have been released through MTV’s Urge music-download service, of course, but that doesn’t mean this isn’t a nice instance of media mashup: a band from a reality show whose gig in a virtual world has now been pushed back out through a more traditional media channel. I’m thinking we’ll see more and more such convergence between old media (television), current media (the Internet) and new media (virtual worlds) in the coming year.

NBC Jam Session Brings SL to TV

After this recent post flagging tonight’s appearance in Second Life by Robert Randolph and O.A.R.‘s Marc Roberge (at 5:00pm SL time), a couple of people dropped me a line asking for more details — which can be found below. Also want to note, though, that this event looks to be generating an interesting televisual moment. NBC will apparently air some brief footage of Second Life (see video above, though I’m not sure whether that’s what will end up on air) as a way to drive people to VirtualNBC.com, a Web portal where people without SL accounts can experience and participate in the event. Continue reading

Virtual World Tax Debate Gathers Steam

I spent Friday and Saturday at the joint State of Play / Terra Nova symposium at the New York Law School. There was a lot of interesting talk, but probably none more so than the panel on taxation and virtual worlds that was held Saturday morning. Dan Terdiman has an excellent wrap on CNet, though I feel like his take is slightly alarmist. To the tax lawyers at the symposium, taxation of virtual assets seemed only a matter of time. But to the emissary from the Joint Economic Committee of Congress, a gamer himself, the picture looked more grey. Either way, it was clear that the debate was slowly reaching higher levels of policymaking circles, and that it’s only a matter of time (and maybe not that much) before Congress or the IRS starts making rulings that directly affect players of online games and the residents of virtual worlds like Second Life. Continue reading