Tagged: lifelogging

Metaverse U, February 16-17 at Stanford

I’ll be out in California for a few days in mid-February, mostly for the Metaverse U. event that’s being held at Stanford. This is a spin-off or evolution of the State of Play conferences that originated at New York Law School, I believe. Should be some very interesting brains there, all trained on virtual worlds and what goes on within them. Details after the jump. Official announcement below:

ANNOUNCEMENT: Metaverse U Conference at Stanford University

* WHERE: Annenberg Auditorium, Stanford University
* WHEN: Saturday the 16th and Sunday the 17th of February 2008
* WEBSITE: http://metaverseu.stanford.edu Continue reading

Go For a Real Run Through the Virtual World

The YouTube video above comes to 3pointD from Birgit Frenzel of I-D Media, whom we last met in Berlin, back when the Lifecrawler team had begun to offer client services in the virtual world of Second Life. The video features some new hacks the German team has apparently been cooking up, including the ability to jog through Second Life via a treadmill, and to steer with the D-pad on a Wiimote, which was hacked up by Gideon May back in March. The video is cool — get fit while navigating the virtual world! — but of course we have to give props to our neighbor in Second Life’s Louise sim, Moriash Moreau, who had the same thing going almost a year ago. Then again, the Lifecrawler one is a bit smoother and not so DIY, but hey, Mori’s a pioneer. The Lifecrawler team has also made good strides (sorry) on the Destroy Television-like technology for which they’re named, which is now working pretty smoothly, judging from this cool YouTube video. 3pointD hears that the Lifecrawler team may soon provide a virtual video streaming service not unlike Ustream that would let any SL resident stream their second lives to the Web. Watch for it.

Destroy TV Directors Cut Now Available

Destroy Television directors cut now available
Ceedubs (in red t-shirt) looks out from the virtual gallery and through the screen, while Destroy, housed in the real version of the virtual kitchen cabinet at center, looks on, and the real CW (not pictured) looks in from outside. Confused? Good.

Electric Sheep Christian Westbrook reports that he has now posted a downloadable series of the adventures of Destroy Television in the virtual world of Second Life. (Downloadable series of enormous files, that is.) Destroy, of course, is the multiuser avatar who lifelogs her every virtual moment on Flickr. But because she’s taking a screenshot every five seconds, ceedubs has been able to cut these all together into a very cool series of short films. The films are taken from the ten days in which Destroy was on display at the Fuse Gallery in New York City, and includes the 683MB monster I’m downloading at the moment — downloading because I want to see how much of our wedding Destroy managed to capture. It sounds all good fun and games, but there’s a serious side to it as well: consider what Destroy’s up to in the context of things like Justin.tv and Ustream. The original plan (not sure if it’s still the plan) was to embed clickable information into Destroy’s home movies, using a service like Click.tv, which seems to be dark at the moment, but which lets you embed links and comments at any point in a video clip, displays them as an overlay on the clip, and lets you click directly to that point. Imagine that kind of digitized information overlaid on your own lifestream, complete with whatever other information was embedded in the environment around you. Second Life constitutes an excellent testbed for that kind of service. Useful? Not at the moment, but it will be.

Lifelogging and Identity in the Metaverse

Lifelogging service Me.dium wins $15 million Series B fundingOne of the great things about lifelogging is that it takes a bunch of data that formerly had been in the hands only of companies and the government, if anyone, and puts it back in the hands of the individual. At the moment, Amazon.com knows enough about me to recommend Infotopia, but unless I care to do some clumsy screen-scraping, what I buy on Amazon stays on Amazon; there’s no way for me to combine that Amazon data with a Netflix history and my Zappos purchases to build a more detailed profile of myself. That’s a shame, but we’re now approaching the point when something like that should soon be possible. Already, there are services and applications out there that can record my browsing history in more or less detail, including stuff like Google History, Justin Hall’s Passively Multiplayer Online Game, Slife, Me.dium and several others. Me.dium, in fact, has been able to leverage the attention data flowing through its Firefox plugin into a $15 million Series B round of funding. This very perceptive blog post (which is excellently titled — and from which I’ve stolen the image above) starts to get at why lifelogging services like Me.dium could become very valuable as the broader metaverse takes shape: “Me.dium’s technology, by tracking people’s behavior, could become valuable to advertisers looking for more ways to target ads.” Continue reading

Ambient Gaming: Lifelogging in Disguise?

Cool British journo-researcher Aleks Krotoski has a couple of really good interviews up on the Guardian Gamesblog with veteran games designer Mark Eyles, who’s now in academia. In part one of their interview, Eyles talks about “ambient gaming,” and describes the thinking behind his game, Ambient Quest. (In part two, he talks about academia.) Ambient Quest is PC-only and requires a game-master, of all things, so I haven’t checked it out yet (and I actually have a hard time understanding how it works based on the description on its Web site), but the idea is cool — although it strikes me that it’s hardly as ambient as Justin Hall’s Passively Multiplayer Online Game, where I’ve become a level 77 Seer by dint of doing almost exactly nothing. Regardless, the ideas that Eyles is exploring are fascinating (read his paper on ambient RPGs), and dovetail with thoughts that have appeared on 3pointD and elsewhere in the guise of things like lifelogging and ideas about bringing game-like feedback mechanisms into the workplace (a la Seriosity). The interview raises some interesting questions — Where is the line between gaming and recording behavior? Does PMOG qualify as a game just because it lays the trappings of games atop a record of the things I do every day anyway? — and is well worth the read. And if you can figure out how to play the damn thing, let me know.

Destroy Television Gallery Show Opens Tonight

Destroy Television art show opens with a Metaverse MeetupDon’t miss the Metaverse Meetup this evening at 7pm, where we’ll be back at the Fuse Gallery (93 Second Avenue, between 5th & 6th Streets, through the back of Lit Lounge) for the opening of Destroy Television‘s gallery show, which I blogged up a week or so ago. More information from Jerry in several recent blog posts. Should be a hoot, as usual. See you there.

Destroy Television Returns for NY Art Exhibit

Just when you thought it was safe to watch lifecaster Justin.tv, or broadcast your own life with Ustream, along comes a virtual life you can not only watch on the Web but take part in controlling, a kind of collaborative stream of avatar consciousness — and one that’s going to be on display in a real-world art gallery from May 23 to June 2. Curated by the excellent Annie Ok of the GHava{SL} Center for the Arts in the virtual world of Second Life, the show will be designed by Electric Sheep Jerry Paffendorf and Christian Westbrook, and will involve Destroy Television, the interactive avatar-bot designed as a research project of the Electric Sheep Company, who streams live images of Second Life to her Web site (although that seems to be dark at the moment). Just what form the exhibit will take has yet to be revealed, but the show will take place simultaneously at the Fuse Gallery in New York (at 93 Second Avenue, between Fifth and Sixth Streets), and in SL at the GHava{SL} Center for the Arts, which is run by Annie’s SL self, Xantherus Halberd. Continue reading

Metaverse Roadmap Report Previewed on CNet

Kudos to CNet writer Dan Terdiman for his scoop of the report that’s been emerging from the Metaverse Roadmap summit we attended last spring. Dan has a nice story up today on a draft version of the report he obtained. It doesn’t seem to be online yet, nor has it been distributed to participants (of which I was one), so I can’t link it for you, but check out Dan’s story, as well as some of last spring’s coverage for an idea of what it contains. I’ll blog it some more once I see it myself. Which will probably be sometime next week, as I have a wedding to go to tomorrow in Rio, though this seemed worth taking a moment to blog. Let me know what you think if you see it before I do.

Microsoft Funds Very Cool SensorMap Projects

Microsoft will push the development of geospatial and mapping applications with “unrestricted funding” totaling $1.1 million that has been offered to 21 winners chosen from among more than 140 university teams that responded to a recent Microsoft Research request for proposals. The awards are made for one year.

What I like about this program is that it’s focused squarely on how mapping and geospatial functions can be used to improve our physical lives. According to a press release, “The university research teams aim to study and map the physical world in real time, to push the technological boundaries of local search, and to understand the potential societal impact of these kinds of geographic technologies. New solutions ultimately resulting from the research are expected to yield rich and diverse benefits, such as helping tourists find affordable restaurants with the shortest lines, or helping scientists understand changes in the ecology of biological systems under the threat of climate change.” [Emphasis added.]

Projects already in the works include layering current environmental conditions into a mirror world like Microsoft’s Virtual Earth, or allowing climatologists and other scientists to examine data over the long term to track pollution and climate changes. Other projects take in what we at 3pointD would call augmented reality, combining data from tiny real-world sensors, the Internet and “a variety of other sources” with map information and geographic imagery. There’s also a researcher who’s contemplating recreating his movements in a mirror world so that friends and family can keep up with him remotely. Now that’s my kind of mapping. Continue reading

MySpace to Hold Mock Presidential Election

MySpace recently announced it would hold a mock presidential election on January 1st and 2nd of next year. (Results will be posted on MySpace’s impact channel.) While that’s obviously not very virtual-worldy, I do think it’s worth noting here, because it’s going to focus a huge amount of attention on one of the most compelling sites of digital identity-making on the Web today. Not that MySpace lacks for attention, but most of that attention perceives it as a novelty. It’s only in the last couple of months that sites like MySpace and other lifelogging-related spaces are starting to be taken more seriously, as important bellwethers of the culture. I’m looking forward to seeing what the coverage of this is like in the press. I’d also love to see “global” polls held in the virtual world of Second Life. Anyone want to set that up?

New Identity, Lifelogging and Presence Tools

Pete Cashmore’s excellent Mashable has featured a couple of interesting sites in the last few days that are moving closer to the kind of identity-building tools I’ve been thinking about lately, including the identity-information aggregator I Twitter-predicted for epredator: OtherEgo and YouGetIt let you aggregate your social networking-style identities on a single page. MobileOX is looking to do the same thing. While this isn’t a revolutionary idea (all three services sound like a home-page builder with easy plugin tools), it’s significant that the process of collecting your disparate content and identity information in one place is becoming easier. A technology that’s been around for a while only begins to have a broad impact once it becomes broadly adopted, obviously, and these are just the kind of tools that could lead in that direction. Continue reading

3pointD Turns 1: On The Metaverse Ahead

No April Fool’s joke this: 3pointD turned one year old today! It was in the early hours (early minutes, actually) of April 1, 2006, that I posted my first Hello, World! here. Something like 1,400 posts later (can that be? WordPress must be over-counting) and our mission remains the same: “At its most fundamental level, it’s about connecting people in new ways, and about giving them the tools to get more out of not just the Web but out of the real world around them.”

That’s still true, but in the year since then, the 3pointD space (aka the metaverse) has begun to resolve itself a bit — which is perhaps not surprising, since the word didn’t actually mean anything a year ago. What I’ve been trying to describe over the last year is the general direction of the future of connectivity. I still feel, as I wrote last March on my old blog, Walkerings, that “Web 2.0 is over like a hipster neighborhood when The Gap moves in,” and that there’s a new neighborhood to be colonized. That’s of course an overstatement for effect, but I don’t think it’s off the mark. Over the next several (many?) years, the most exciting developments in technology are going to be those that leverage our ever-increasing digital access to places both real and virtual to develop better connections between people in various ways.

The question is, What’s that going to look like? I hate making predictions, but as my birthday present to the blog and its readers, I’ve just spent the evening going out on a limb. You can read the details below or you can jump directly to a brief, fun scenario at the end of the post. Enjoy. Continue reading

Next-Gen: Web Integration in Virtual Worlds

The presentation I gave in Berlin on Thursday was ostensibly on “virtual worlds, media and identity,” but as I’ve been going over it I’m finding it’s extending itself into a small picture of what the next generation of virtual worlds might look like and how we might get there. A lot of it was stuff that’s probably pretty basic to 3pointD readers, but it might be worth going over anyway. And since it marked my first PowerPoint presentation (and hopefully my last), I can even paste in some slides below. (If you want the full set, send me an email.)

A 3pointD comparison of communications mediaI started out by comparing what can be conveyed via traditional communications media, or rather, what tools are at our disposal when we work in various media. In SMS text messaging, of course, we’re very limited in how we communicate (despite the fact that a lot can be communicated via SMS). In instant messaging, we have a little more leeway, and in email yet more. Voice adds a great deal of breadth to the channel, video conferencing expands it further, and of course the broadest channel through we communicate is face to face, since we have access to facial expressions, gestures, proximity and other “messages” at a higher “resolution” than in any of the other media in the chart. I actually thought this would be pretty unremarkable to most people, but more than a few audience members were quite excited to see things arranged like this — which means I’m going to stick with my habit of pointing out the presumably obvious; sorry, guys. Continue reading

Lifecrawler Brings Your Second Life to the Web

Lifecrawler will stream your Second Life activities to a Web site

Lifecrawler is a new service that looks like it will offer residents of the virtual world of Second Life the chance to stream their virtual activities to a Web site, among other things. There’s not a lot of text on the site, so it’s hard to tell exactly how the service will work, but it appears it will offer two components: a window you can drop on your Web site that will stream your SL activities to the Web, and a metrics system that will give you information about visitors to your SL plot of land and what they’ve been getting up to there. All you can do at the moment is sign up for email updates, but it looks like a very interesting service. Continue reading

SXSW Xcript: Joi Ito and Justin Hall

Venture capitalist and World of Warcraft addict Joi Ito and lifelogger Justin Hall sat down for a conversation together in Room 9C on Monday afternoon at South by Southwest. Ben Cerveny joined them midway. Title of the talk: Online Games: Beyond Play and Fantasy.

Ito: I know everyone says this, but we’re going to try to make this as interactive as possible. Justin and I are going to talk about online games and what we can learn from them and things like that. I play World of Warcraft and mess around in Second Life, I think it’s stupid to compare them, it’s like apples and oranges. If you played text MUDs you know MOOs and MUDs split at some point. People who were into furries tended to go toward one, people who went toward the other focused more on gamplay and quests and levels. But it is interesting to compare in terms of what you can learn from them.

I play my WoW videos inside of SL and plan WoW raids in SL. SL is more for simulation for me, I do lots of ritual there, talks and things like that. It’s really not where I build relationships, although different people do that.

Shows a slide of WoW UI. Think all the way back to LambdaMOO, Pavel Curtis was saying the whole Internet will eventually be MUDs or MOOs. You can think of WoW as an evolutionary point in interface design. You can think of this as an interface to everything on the Web. You can make add-ons, there’s the Lua language for scripting that you can do. Shows his own more complex HUD with lots of add-ons. Most of the screen is in 2D. There’s all kinds of sophisticated stuff. Sometimes the 3D world is really important, but when I’m engaged in a boss fight it’s like a pilot looking at instruments rather than at terrain. A Lot of the innovation happens in the user community. Continue reading

SXSW Xcript: User-Creation in Gamespace

It’s Sunday at 5:00pm in Austin and I’m at the panel: On the Edge of Independent User-Creation in Gamespace

Moderator: Jerry Paffendorf of the Electric Sheep Company
John Bacus of Google
Futurist Jamais Cascio of Open the Future
Raph Koster of Areae

Paffendorf: Imagine being pumped up right now. Welcome. What I work on: My profession is being a futurist in the video gaming and virtual world space. I survey and think ahead about what’s happening with various simulations. I’m actually on staff, which is a nice position, with Electric Sheep Company, about a year old start-up that builds 3D content, experiences and software for virtual worlds that allow users to create content. We work primarily in Second Life. Invites audience to take stage to fill a fourth position on the panel.

In our business, I have a lot of freedom to lead and create public conversations. I define what’s happening in that space as the metaverse, which I do borrow from Neal Stephenson’s Snow Crash. Last year I helped to start a research project with the Acceleration Studies Foundation called the Metaverse Roadmap: What is happening between video games, virtual worlds, gemapping and the web? We kind of came up with a definition: 4 components: Virtual worlds. Mirror Worlds. Augmented reality technolgoies bringing virtual activity to physical locations. Lifelogging, having a persistent identity in various sites and things you do, turning yourself into an avatar.

What happens when video games and gamespaces become more like the Web, in that anyone can create their own spaces and games, then connect to those with avatar identity, then we have the real practical immersive virtual world of communities online. Continue reading

SXSW Xcript: Where the F is Mapping Now?

Dan Catt’s mapping panel was a very cool session that was difficult to synthesize at the speed it went by, but I think I got most of what the panelists said. All very 3pointD.

Moderator: Rev. Dan Catt, from Geobloggers.com and Flickr
Tom Carden from Random Etc.
Aaron Straup Cope from Flickr
Jerry Paffendorf from the Electric Sheep Company
Ian White from Urban Mapping Inc.

Catt first asked everyone without laptops to stand up and shake their hands in front of them in order to wake up, then groan quietly like a zombie, then louder than the person next to you. Two questions before you sit down: Who objects to swearing, say boo. Those who don’t object to swearing, say Fuck Yeah. (You can imagine which was louder.)

Cope talked about how we tell where things are. Shows a quote from Douglas Coupland’s Shampoo Planet. “History and geography are being thrown away.” Cope: This is wrong.

Cope: Geography helps set the stage for an experience, history gives an experience context and nuance. We have theselocation devices that tell you where things are. I could care less where the nearest Starbucks is. I don’r eally care about driving directions either. But if I’m at a place, I would love to be able to see what came before and have a sense of its history. Continue reading

The Beautiful Simplicity of Twitter (and BlogHUD)

Twitter from within the virtual world of Second Life with BlogHUD

Second Life resident Koz Farina, creator of the very popular BlogHUD tool for blogging from within SL, is developing a system to allow you to cross-post your BlogHUD posts to your account on Twitter, the hot new social site that lets you miniblog along with your friends. Koz is already feeding all BlogHUD posts to a Twitter BlogHUD page. This is just the latest entry into a growing pool of Twitter-to-SL mashups from people like Ordinal Malaprop and Kisa Naumova, among others. And in fact, there’s been a huge flowering of ancillary Twitter apps since the service launched last fall. Why? Because Twitter is incredibly compelling, for a number of reasons. One of the most important, in my opinion, is the almost complete lack of button-based features that Twitter offers to its users. (Although I’d love for someone to build the wish app described at the end of this post.) Continue reading

Entering the Seventh Decade of Lifelogging

Gordon Bell, one of the earliest lifeloggersNow that is the face of a lifelogger. One of the earliest lifeloggers, in fact. That’s Gordon Bell, lately of Microsoft but before that of DEC, with a couple of other mildly important stops along the way. A 3pointD reader reminded me of Bell the other day by linking to Microsoft’s MyLifeBits project, which I’d last thought about before lifelogging started taking up so much of my brainspace lately. A project of Microsoft’s research labs (not still known as BARC, I believe), MyLifeBits is essentially an experiment in logging Bell’s life in as much detail as possible, with Microsoft developing logging and storage tools along the way. For much more on this, read the long piece by Bell and colleague Jim Gemmell in the latest Scientific American. What I was particularly happy to be reminded of, though, was the fact that lifelogging — which we tend to think of as an outgrowth of MySpacing — in fact has its roots more than 60 years ago, at the dawn of the computing age, in or at least around the time of this July 1945 article in Atlantic Monthly by computing pioneer Vannevar Bush. Interestingly, the problems Bush was grappling with are not so different from those we ponder today: “The difficulty seems to be, not so much that we publish unduly in view of the extent and variety of present-day interests, but rather that publication has been extended far beyond our present ability to make real use of the record.” Continue reading

TwitterBox in Development For Second Life

The always-awesome Ordinal Malaprop is developing an interface that will let Twitter members post and receive updates from within the virtual world of Second Life. Go, Ordinal! It sounds like there’s already a working version, though it’s in an early stage of development. I want one. I’d love to be able to Twitter my wanderings around Second Life. I like Koz Farina’s BlogHUD system, but I don’t use it because (a) I want to reach people outside Second Life, which I can’t do using BlogHUD from the chat line, and (b) cross-posting to 3pointD from BlogHUD involves composing an unwieldy notecard, which I don’t see the need for. A Twitter interface would combine the ease of posting short Twitters from the chat line, and the range of broadcast that Twitter already features. Totally ace.

Lifelogging the Living Canvas: Dylan to YouTube

The above YouTube clip, from Minneapolis artist Phil Hansen, doesn’t appear to be all that 3pointD, at first, but appearances can be deceiving. It’s a full five minutes of some really nice action painting with a unique twist (which I won’t give away; hit the Play button already!). In an unbelievably fortuitous moment of technological serendipity, I happened to be listening to Bob Dylan’s Subterranean Homesick Blues on iTunes when I was watching this, and had the YouTube soundtrack turned down. All of which engendered a small epiphany about the history of lifelogging and the origins of the mixed(-up) media we enjoy today. Read on, if you dare. Continue reading

13 Most Beautiful Avatars By 19,373 Artists

13 Most Beautiful Avatars show at Postmasters

Jerry Paffendorf, Rik Riel, my friend Micah and I dropped in Saturday night at the 13 Most Beautiful Avatars show at the Postmasters gallery in New York. The prints on display were beautiful 36″x 48″ prints of avatars taken from the virtual world of Second Life by a pair of artists named Eva and Franco Mattes, who together constitute 0100101110101101.ORG. I don’t know where that number came from, but it spells 19,373 in binary (unless my calculator is broken). I spoke to Franco at the show and he told me a little but about their work and the process of putting the show together, but what I didn’t realize at the time is that he and Eva and a pair of hacktivist pranksters (or “restless European con-artists,” as they describe themselves) who have engaged in some pretty formidable and in some ways very 3pointD works of art in years past. Continue reading

Uffie at Hiro Ballroom, Metaverse at Planet Thai

Uffie at the Hiro Ballroom, 15 February 2007Let’s dispense with the news straight off: The metaverse meetup that’s slated for 23 February now has a location: Planet Thailand in Williamsburg, which is letting us take over their back room for the event, so you’ll be able to munch Pad Thai and eggplant and wander around and chat to whoever you want to. More importantly, though, a bunch of us checked out Uffie at the Hiro Ballroom last night, and she was awesome — at least, in her way. And in fact, the show was a really interesting look at how deeply the idea of lifelogging and recording one’s raw experience has infected the choices entertainers are making and how that’s affecting the kinds of media that are being created these days. (Pics at the end of it all as well.) Continue reading

A Deep Look At Lifelogging

A thorough look at lifeloggingScott Carlson has written a really outstanding article about lifelogging in the February 9 issue of the Chronicle of Higher Education. Not only does he go around wearing recording equipment around his neck like a lifelogging freak (3pointD’s favorite kind of freak, to be sure; see pic at left), but he also talks to people with a variety of different views on lifelogging, investigates its historical roots, and takes the time to illustrate the things that would be lost in the lifelogging age. This is possibly the best single take on lifelogging I’ve yet encountered. Highly recommended reading as we move into increasingly connected days.

Four-Eyed Monsters to Screen in Second Life

Four Eyed Monsters, the movie I’ve been blogging about periodically here, is finally getting its screening in the virtual world of Second Life, tomorrow at 5pm SL time (8pm Eastern). The screening will take place at the Sundance Channel‘s Second Life »screening room«, as part of Sundance’s entry into SL. (Sundance is a client of the Electric Sheep Company, sponsors of this blog.) The movie is a hugely interesting take on life and love both online and off, and addresses along the way questions of identity and how that’s changing in our increasingly virtual world. Check out the machinima invite that filmmakers Susan Buice and Arin Crumley have made for the film. They’ve really taken to SL since being introduced to it by me and Jerry Paffendorf a while back. Both filmmakers will be at the screening to chat with audience members. This is highly recommended viewing. [Oops: Forgot to mention that the film will simultanously be shown at a handful of other locations around SL, and you can even host your own. See the Sundance Channel’s Second Life page for more details.]

SecondCast is Watching Big Brother Second Life

Or at least, we’re talking to one of the Big Brother Second Life contestants on SecondCast #46. In this case, it’s TheDivaRockin, who’s a podcaster herself, as well as being a hoot of a guest — and having made it through to the second round! One thing I liked about having TheDiva on the show was that she was one of the few guests we’ve had who seemed to treat Second Life as just another corner of the Internet, rather than as some mystical place that’s an escape from anything “real.” And she has some energy, and is not afraid to dish. A fun show.

Talking Lifelogging at the Movies (Shhhh!)

As noted, I did a panel last night on lifelogging with Jerry Paffendorf and Susan and Arin of the film Four Eyed Monsters, which is playing for another week at Cinema Village in New York. I don’t know if anyone had a good idea of what they were going to talk about ahead of time, but the panel turned out to be a lot of fun for us, and seemed to be an interesting experience for the audience, who were happy to share their thoughts with us in turn.

One of the things we touched on was how one expresses identity online, through means like MySpace, YouTube, blogs or your behavior in an online world. One of the things that’s most interesting to me about the film is how Susan and Arin expressed their identities to each other in an offline context. Before they even met, they decided that they’d communicate simply through written notes rather than speaking. Though they speak freely to each other now, the film chronicles some interesting moments in their relationship: not just the moments when one or the other of them found the notes too much to bear, but just the way they unfolded themselves to each other through writing, a much slower process than through speaking, as we normally would. The written word, of course, carries a lot less information than the voice. Not only are there vocal inflections and mannerisms to read, but there’s an element of spontaneity that writing can’t capture. Susan and Arin forgo that channel, though, in favor of getting to know each other through the much narrower band of text. As Jerry pointed out, it’s almost as if their relationship took place in text chat. Continue reading

Lifelogging With the Four Eyed Monsters

Four Eyed Monsters panel on lifeloggingIf you’re free Thursday night and in New York, drop by the Four Eyed Monsters screenings at Cinema Village, where I’ll be on a panel about lifelogging, along with Susan and Arin, who made the movie, and Jerry Paffendorf of the Electric Sheep Company (who are, of course, kind sponsors of this blog). If you’re not in New York, you should be able to see it in Second Life soon enough, which is very cool. The film is ace, all about a young couple (Susan and Arin) who meet on MySpace and document their budding relationship in great detail. Read more about Four Eyed Monsters and lifelogging in this post of mine from back in September. Should be an interesting evening. The panel goes off between the 7:25pm and 9:35pm screenings.

Geeksleep an Unsuspecting Snoozer Near You

Geeksleeped at State of Play and Terra Nova symposiumWe all need our rest. Some of us, though, catch our catnaps at more vulnerable times than others. For that reason, I’ve coined the term geeksleep, which hasn’t exactly caught on since I started using it in March, but still has enough breath left in its lungs to keep knocking at the door of global Internet meme-hood. What exactly is geeksleep? Well, as defined in Geeksleep #1, it’s the following:

Geeksleep: (noun) 1. the act of sleeping during a technology conference or while involved in any geek-like activity. 2. sleep performed by anyone who could be described as a geek. (verb) 1. to capture a geeksleeper on camera and post his/her picture to Flickr with the “geeksleep” tag.

Continue reading

TV Show Big Brother Coming to Second Life

Reuters’ Adam Pasick reports that the popular reality-television show Big Brother is launching a Second Life edition starting December 1. While a press release from the producers doesn’t say the “show” will be televised or streamed to the Web, it will be open to all SL residents, and will run for the month of December. You can apply to be part of the show on »Kingdom of Media island«, where SL residents will also be able to watch the goings on. The requirements are pretty stiff, though: 15 participants will need to spend eight hours a day in the house, and complete a set of tasks that sound like they’re slanted toward those with facility in building. SL residents will vote contestants off the island one by one, and the winner goes “home” with a free 16-acre virtual estate. This is an interesting addition to the small universe of virtual television presence, pioneered by MTV’s Virtual Laguna Beach. More to come?

Help the Electric Sheep Destroy Television

Destroy Television in Second Life
Destroy Television in Second Life (view larger image on Flickr)

If you didn’t show up to the Second Life Herald‘s third birthday party tonight, you missed quite a show. Even if you weren’t in the virtual world of Second Life, though, you may have caught the bash on Destroy Television, the new service from the Electric Sheep Company‘s spare-time dev pool, Sheep Labs. Check out the Destroy Television avatar in the screenshot above. She looks innocent enough (even though she appears to be mooning the camera), but Destroy is an avatar of unique stripe; she’s controlled for the most part by users dialling over to the Destroy TV Web site, where they can make her chat or walk around. All the while, she snaps a pic every 30 seconds or so and plugs it into her Flickr page. The result is a user-controlled photo documentary of what’s going on around Second Life. Continue reading

Only 83 Four Eyed Monsters Requests To Go

Four Eyed Monsters request map for the virtual world of Second Life

We’ve been twisting the arm of Brian Chirls, who works with Susan and Arin of the Four Eyed Monsters film, to get him to add the virtual world of Second Life to the map of cities in which the film has been requested. (See these two posts for more details; if you can garner 150 requests on the Web site, they’ll show the film in your town.) As you can see above, he’s done it. Thanks, Brian! Just dial up the map to see how many requests have been made (you have to zoom way out to see where on the earth SL has ended up), and don’t forget to put your request in. It would be great to see a movie as interesting as Four Eyed Monsters have a screening in Second Life as part of its worldwide rollout. Only 83 requests to go!