Tagged: Croquet

Teledildonics Coming to Croquet

Teledildonics coming to Croquet virtual world-building platform

Second Life resident and Fo3 qDot Bunnyhug, one of the top teledildonics engineers in the world, has a new project: The Naughtyizing of Croquet. Yes, the humble roboticist from Arkansas Oklahoma is going to spend the month of April hooking a variety of motorized sex toys to the open-source virtual world-building platform Croquet. qDot pioneered teledildonics in Second Life about a year and a half ago, and gave a great demo at SXSW06 of a vibrator that could be remotely controlled by an Xbox controller. Now he’s got his sights set on Croquet, which should provide fertile ground for the kind of remote sexuality of which qDot is a master. Plus which, if there’s anything that’s going to focus attention on a platform that’s not getting enough, it’s sex. What I loved about qDot’s rap at SXSW was that he sees teledildonics not so much as a tool for cheap Internet hookups as a way to bring couples who are separated for whatever reason closer together. For qDot, it’s more about the love than about the sex. Stay tuned at Slashdong, his blog, for continuing reports.

Croquet SDK Hits 1.0 Release

Reader Martin Scheffler sends the news that free open-source peer-to-peer virtual world-making platform Croquet has just got a version 1.0 release for its SDK. Nice.

The kit provides developers with a flexible tool to create virtual spaces with built-in networked telephony and a “late-binding object-oriented” programming language that allows multiple users to jointly create, animate or modify 3-D objects and dynamic simulations. Developers can also import and share resources, such as 2-D web applications or multimedia content, from their own systems. Working together across multiple locations, they can change simulations while they are running and work together to create new applications — all in real time.

3pointD would love to hear about any work being done in Croquet. Feel free to send updates to themetaverse [at] gmail [dot] com.

Croquet Gets Its Avatars On

Avatars imported into Croquet

Mark McCahill at the Croquet-Bento blog sends news that it’s now possible to import avatars and animations designed in the Poser modeling and animation package into Croquet, the open-source, collaborative workspace/OS/virtual world/thinget. McCahill even found some Second Life avatars for Poser and imported those into the space. This is actually a much more important development than simple cosmetics. The biggest complaint heard after the recent round of truly impressive demos of Croquet is echoed in McCahill’s post: “I’ll be very happy to stop looking at the rabbit, the chicken, and Alice” — the three crude and static avatars that Croquet has featured thus far. Having reasonable avatars in Croquet should help drive adoption. Now: Anyone else out there using this stuff? Drop us a line.

Waddling Toward Croquet

I want to make some kind of joke here that starts with “a guy walks through a Croquet portal with a duck on his head” but I can’t quite figure out what it is. Instead, I’ll just link to Qwaq, which is nothing more than a mission statement at the moment, but an intriguing one at that. Qwaq’s mission? “To enable a rich ecosystem of interlinked Croquet spaces, that is as easy to navigate and extend as today’s web.” So Croquet (which we’ve blogged about several times recently) has its first Web-based network hub — or it will have, as soon as Qwaq flaps its wings. Will users then put portals from each of their spaces to the next? And why not write a Qwaq plug-in so that you can browse the network from within Croquet? Croquet so open-source that you can edit the application’s code from within the application and see the effects on the fly, which is kind of mind-blowing, so a Qwaq plug-in shouldn’t be that hard. We’ll bring you more updates as we get them. Is anyone actually using Croquet now that the SDK is out in beta? We’d love to hear from you. [Via the Daily Graze.]

Exploring Intel’s 3D Workspace

Prototype of Intel's Miramar collaborative workspace in Croquet
Intel’s Miramar 3D Workspace

Eleanor Wynn, a Social Technology Architect at Intel (and a co-editor of the journal Information Technology & People) sends along the screenshot above to illustrate Intel’s Miramar project, which we blogged a couple of days back. While things are still at an early stage, Wynn mentions that the 3D collaborative workspace system is currently being prototyped “for exploration for distributed engineering work.” The image appears to have been created within a Croquet environment, although my first impression appears not to have been correct. The image above is actually the Miramar environment itself, which doesn’t yet support multiple users, though that’s the goal. Wynn says Intel at this point is “only thinking” about whether Croquet is the right place for it. “A Second Life underlayer is not out of the question.”

Croquet Releases SDK 1.0 Beta

Croquet Mars with hyper-portal to another Croquet space
Croquet Mars connected via “hyper-portal” to another Croquet space

Aldo Castaneda at The Story of Digital Identity sends along the news that the Croquet Project, an open-source platform for creating 3D online environments, released a beta version of its SDK a few days ago. According to the Croquet news page, this is “the first complete public release of the core Croquet technology.” One of the most intriguing things about Croquet is that Croquet spaces can be connected via “hyper-portals,” so that a number of users could create a web (as in 3D Web?) of connected Croquet spaces and even spaces within spaces, etc. That’s right in line with a vision of the evolving 3D online space as a number of tangentially connected 3D spaces, rather than the contiguous Grid of Second Life. So pick up the SDK and let us know what you make of with it.