Posted Thursday, June 14th, 2007, at 9:24 am Eastern by Mark Wallace

ComputerworldUK has a nice article up about the possibility that different virtual worlds will one day support a standard that would let users travel freely among them. This is an idea I’ve been hot on since even before starting this blog, so it’s nice to see other people supporting it — especially when they’re people like IBM vice president of standards and open source Bob Sutor, who’s quoted in the piece. Sutor has been putting up a nice series of posts on his blog since the beginning of June, detailing his basic requirements for virtual worlds, his desire for more VW artificial intelligence, some scenarios for moving assets, information and identity among virtual worlds, and the need for worlds to run on multiple platforms. (Sutor will be at a virtual worlds event at MIT’s Media Lab this Friday, apparently, though I can’t find a link.) A lot of what he’s talking about in those posts, if you ask me, points toward the broader future of virtual worlds. But feel free to poke holes in my arguments below. Even if it’s only to complain about the great length of this post.

I was especially excited by Sutor’s vision for a more distributed virtual world, or worldlets, which squares really nicely with some of the stuff Peter Ludlow and I write in our forthcoming book but which actually goes further, which is very cool. Toward the end of the book, we contemplate an open-source virtual universe in which users can host their own sim, or 3D environment. You can teleport from any sim to any other (as you “teleport” between Web pages today), or many sims might sew themselves together into smaller or larger continents.

Sutor describes “a peer-to-peer model where I could link my private local world to someone else’s, and that would constitute our entire universe. Now generalize, and allow multiple simultaneous links. Finally, also allow me to link my local world into the master grid.” He also envisions “a model of many planets, solar systems, and universes that could be grouped in any way people want to do so. These could be by function, by affinity, or by whimsy.”

This seems to me inevitable. As open-source metaverse development accelerates, it will push toward a kind of LAMP stack for virtual worlds, something simple and available enough for anyone to set up. This doesn’t require a new networking protocol, necessarily, but would entail a virtual world protocol that woudl ride on top of TCP/IP (a VWTCP/IP?), and that would allow one 3D space to communicate sensibly with the next. There may be competing standards for this for a while, but I’d imagine that they eventually merge into one, as the network effect takes hold and users want to be part of the broader community, or at least have the ability to interact with it, rather than being sequestered off in a space that couldn’t talk to the outside world even if it wanted to.

The tough problem that needs to be solved in order to get here, in order to create a Web of 3D environments in which I have the ability to represent the same presence in different spaces, is the portability of identity, as well as the management of assets in certain situations. Ideally, identity will be centrally managed in such a virtual universe, if only so that I don’t have to log into each and every 3D space I want to visit. Depending on the technological model, a centralized system may also need to pass some assets and information from one realm to the next — though not, most likely, to store all the assets for all the users of the system; that task is just too big.

This central space, this spot at the midst of the virtual galaxy, is not a place that gets mentioned very often. But it will eventually be perhaps the most valuable piece of real estate in the virtual cosmos. Occupy that spot and you become the traffic cop that directs all the little virtual packets that are flying around the 3D Internet, and can leverage your presence there into all kinds of services. Maybe this function gets taken over by some magnanimous international agency, but I doubt it. Even if it does, there will still be room for service providers to stand there and pick off clients.

My bet is that it’s this spot that both IBM and Linden Lab, makers of the virtual world of Second Life, have their eyes on in the long run, in slightly different ways. I don’t know that IBM wants to control all that traffic, but I do think they want to be able to stand in the eye of the storm and offer their services to all comers. This is pretty much what they’re saying with their “we want to do for the virtualworld what we did for the Web” stuff.

Now, Linden Lab, being all nefarious, probably wants to stand at the midst of it and own all the identity information and charge you for making it available to multiple realms, etc. But wait a minute: How did IBM become the benevolent innovator and Linden Lab become the evil empire? Oh well, I take it back. Kind of. But LL has talked in the past about eventually open-sourcing the Second Life server as well as the client, but perhaps hanging on to one layer of their metaverse stack as a business model.

If that happens, any viable business model would require that at least one aspect of your metaversal interactions pass through the LL service, of necessity. It might not be identity information; it might be economic information, some information about your assets, or simply some Virtual Record Locator information that allows your client to resolve which region you’re heading to next. If LL is going to open-source their only product, then they’ll have to come up with a service to replace lost revenue. Since, short of buying the Electric Sheep Company, they don’t have a lot in the way of services to offer, it’ll have to be some form of traffic-copping the metaverse.

I’m not totally convinced that’s a winning long-term strategy, unless — and here’s where Linden Lab becomes the big bad wolf — they can gain the kind of dominance that Microsoft enjoys. That presumes, however, that theirs becomes the standard for 3D spaces on the Internet. Given the number of competitors just now coming to light and the problems with LL’s software, I’d say that’s a longshot.

Where does this all leave us? No idea. These are really just some long-winded musings on the future of the 3D Internet. Hopefully they were at least vaguely enjoyable and will spark some response in the comments thread. The virtual cosmos is your to enjoy.


Comments are closed. Trackbacks are closed.

12 comments:


mobile phone