Posted Friday, April 27th, 2007, at 10:32 am Eastern by Mark Wallace

A modified Manet's Olympia at the OSMOSA open-source museum in Second Life, beforeA group of students from Brown University have launched an open-source museum in the virtual world of Second Life. Known as OSMOSA, the Open-Source Museum of Open-Source Art, the museum is located »in Second Life’s Eson region« and features a mess of artworks that anyone can copy, modify, alter or otherwise contribute to. The museum itself is open to alteration as well, which is a fantastic idea. The modding got under way at the opening party Tuesday night: an already-altered image of Manet’s Olympia (with space helmets added to make it more excellent) came out the other end of the night with some interesting additions and adjustments, as seen below:

A modified Manet's Olympia at the OSMOSA open-source museum in Second Life, after

I dig this project. You can read more at OSMOSA’s wiki page, but basically, according to one of the students, “By “open source,” we mean that OSMOSA is in the public domain: visitors can add, modify, and remove art from the
museum. In addition, the OSMOSA building is also open source, in that anyone can modify, add to, or delete parts of the structure.” Love it.

The museum was organized by Deborah Abramson, Kiera Feldman, and Davis Jung (aka Deborah Maertens, Koco Furse, and Jinsaedavis Jun in Second Life, respectively), and built out with help from SL residents Kenny Hubble, Soupcan Tomsen, and “the Loyalist College Team.”

As a living art-structure, OSMOSA could be very cool. One thing the project is lacking at the moment, though, is a good way to record the changes going on there. I’m waiting at the very least for an OSMOSA blog, or perhaps a Flickr set where the OSMOSAns could record the evolution of the site. Regardless, I think it’s a great idea, and I look forward to seeing what comes out of it. I’m not saying an open-source museum is any better or worse a way to produce art, I’m just interested in watching things bubble.


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