3pointD Turns 1: On The Metaverse Ahead
No April Fool’s joke this: 3pointD turned one year old today! It was in the early hours (early minutes, actually) of April 1, 2006, that I posted my first Hello, World! here. Something like 1,400 posts later (can that be? WordPress must be over-counting) and our mission remains the same: “At its most fundamental level, it’s about connecting people in new ways, and about giving them the tools to get more out of not just the Web but out of the real world around them.”
That’s still true, but in the year since then, the 3pointD space (aka the metaverse) has begun to resolve itself a bit — which is perhaps not surprising, since the word didn’t actually mean anything a year ago. What I’ve been trying to describe over the last year is the general direction of the future of connectivity. I still feel, as I wrote last March on my old blog, Walkerings, that “Web 2.0 is over like a hipster neighborhood when The Gap moves in,” and that there’s a new neighborhood to be colonized. That’s of course an overstatement for effect, but I don’t think it’s off the mark. Over the next several (many?) years, the most exciting developments in technology are going to be those that leverage our ever-increasing digital access to places both real and virtual to develop better connections between people in various ways.
The question is, What’s that going to look like? I hate making predictions, but as my birthday present to the blog and its readers, I’ve just spent the evening going out on a limb. You can read the details below or you can jump directly to a brief, fun scenario at the end of the post. Enjoy.
I think we’ll see changes in four main areas:
• Much of broadcast media will evolve to incorporate virtual worlds and geospatial technologies
• The display of information will take on three dimensions where useful, and we’ll find ways to make 3D models and worlds useful in more and more areas
• The physical world will stream digital information directly to mobile devices
• Lifelogging, geospatial technologies and the heightened expressive power of virtual worlds will make possible deeper communication between people
These changes will come on at varying speeds, of course, and in varying degrees, but I’m pretty sure, looking out at the landscape of technology in development, the corporations interested in that technology, and the people who are already using what we’ve got, that those and probably more are on its way. (Bringing game-like feedback systems into non-game contexts, for example, is another change that’s on its way, but it isn’t specifically 3pointD, so I’m not going to address it here.)
My list above more or less turns inside out the list of four metaversal components that came out of the Metaverse Roadmap summit I participated in last spring:
• virtual worlds (i.e., Second Life, World of Warcraft, etc.)
• mirror worlds (Google Earth and/or a multiuser version of a similar application)
• augmented reality (information streamed from physical places via RFID and similar technologies)
• lifelogging (the creation, broadcast and/or storage of personal content)
My list isn’t meant to replace the Roadmap list; in fact, I think they’re only different aspects of the same phenomena. The Roadmap list is broader; my list just attempts to identify some of the nearer-term changes we’re going to see (and that we’re already starting to see, in fact, on a very small scale). Other categories are probably possible and Your Mileage May Vary, etc., but I thought it worth including the Roadmap list here.
All I’ll do in this post is look a bit more closely at some of what may well lie ahead:
Much of broadcast media will evolve to incorporate virtual worlds and geospatial technologies
We’re already seeing this, of course, in virtual worlds like MTV’s Virtual Laguna Beach. Just as it’s nearly impossible to have a viable media property today without a parallel Web property, there will eventually be a large class of media properties for which it will be de rigeur to have a VW property attached. This extends to marketing as well as entertainment media, and to geospatial and augmented reality technologies as well as virtual worlds. As more and more people gain easy access to these technologies, more and more brands and media companies will use them to engage audiences. A flat Web page will no longer be enough in a world in which you can offer your audience the chance to participate in their favorite show, or to view and interact with a 3D model of the product they’re considering purchasing.
The display of information will take on three dimensions where useful, and we’ll find ways to make 3D models and worlds useful in more and more areas
Edward Tufte produced one of the most compelling illustrations of how powerful the visual display of quantitive information can be. Adding a third dimension to the display of many datasets will be more powerful still (as well as a fourth: time, in the form of animations). Phear the 3D PowerPoint presentation! (3PowerPointD?) But it won’t stop there. We’ll also see interactable virtual 3D models of physical objects, of people, of buildings, of cities, etc., models we’ll be able to inhabit it avatar form. And from within this virtual cosmos — from the virtual objects, the virtual worlds, the mirror worlds, and from the worlds that are all at once — we’ll be able to extract a range of valuable information I can’t even begin to describe here, about how those things and places work, about how we interact with them, about how we interact with each other, etc., etc.
The physical world will stream digital information directly to mobile devices
Augmented reality. You’ll have access while you’re on the move to a whole range of information that’s only beginning to become apparent. We can already Google for maps, menus, bus schedules, shoe sales and movie times from our mobile phones, but this is a little different. This is a movie trailer that’s beamed to you directly from the movie theater you’re standing in front of. This is the restaurant that tells you whether any of your friends are inside when you walk by. This is the on-ramp itself telling you how congested the freeway is in time for you to decide on an alternate route. This is the gas pump that automatically charges you for filling up your car (with enviro-friendly fuel, natch). This is the kind of ubiquitous computing that knows how much light you need when you’re working on a document on your laptop versus playing a video game on your console. This is an area I’m not feeling very inspired about predictioning in at the moment, but let your imagination run wild.
Lifelogging, geospatial technologies and the heightened expressive power of virtual worlds will make possible deeper communication between people
You didn’t realize MySpace was a Kurzweilian technology, did you? MySpace is generally referred to as a social networking site, but I think of it as more of an identity-creation site; it’s a place where people have begun uploading their personalities to computers. This is the lifelogging piece: We’re now able to quantify and store more and more information about ourselves, and the under-18 generation is more and more interested in doing so. We may not always be interested in publishing this information broadly, but we’ll definitely start to take advantage of new ways to store it locally and to use it to extract new information about ourselves, and to tailor our interactions with the rest of the world. We’ll take advantage of geospatial and mobile technologies (as well as the augmented reality mentioned above) to better connect, much as Dodgeball and some uses of Twitter are beginning to let us. And “presence” — the ability to simulate being in the same place, whether in a 3D world or on a 2D page via an app like me.dium (which lets you “follow” friends from Web page to Web page and chat with them) — will enhance the ways we communicate online, giving us new modes of expression that aren’t generally available to us unless we’re in the same physical place.
Mashup 3pointD
What lies at the intersection of all these things?
Here’s an example. On Twitter earlier this evening, IBM metaverse evangelist and rock star Ian Hughes asked me, “@markwallace another 1 year anniversary, what are we going to be twittering (or next big thing) next year?” My answer: “@epredator: 3D CMS + social site integrator to fluidly present all ur info/content on flat page &/or own-hosted, interoperable 3D space?”
Translation: Ideally, what I’d like to see for starters is a 3D content-management system that allows you to store and access all of your identity information (which I take to include not just the information you use to identify yourself, but also the information you use to express your identity, i.e., everything you self-publish in places like blogs, Flickr, MySpace, Last.fm, etc., as well as automatically logged information about your browsing habits, purchases, tastes and more), and to publish all or part of this on a 2D page and within a 3D virtual space you set up yourself but which is interoperable with everyone else’s 3D spaces by means of a commonly accessed location server or similar central storehouse.
Around the central storehouse, which manages presence and location information and a few other things (with most assets being streamed between peers in some fashion), is built a social network that connects you with your friends in various ways. Your personal information can be sliced and diced and handed out on a limited basis to places like news and commerce sites to better insure you find what you’re looking for (or you can just dive in unfiltered, of course). And you have access to all this information and more while you’re walking around in the street.
That’s probably not coming in a year’s time (I actually think it’s a bit further out; I have friends who’s never even heard of Flickr), but something very much like it will be along eventually. Some aspects of it may differ from the picture painted here (it remains to be seen how much information is stored locally, for instance, and how the streaming of assets is managed). It’s not something that’s meant to replace what we have now, just to enhance it. We’ll still have big virtual worlds to play around in, even if they’re places that have been knit together from the smaller 3D spaces that individuals or groups maintain. The things that make no sense in 3D or are better done in 2D will still be done in 2D. But what we’ll essentially have is a broader and deeper Web that’s blown out into three dimensions in a lot of places and available (at least in some aspects) wherever we go. Then you mix in some of the 3D information display and augmented reality ingredients described above and you’re good to go.
As what’s possible online starts to converge with what’s possible in the physical world, we’ll start to move more fluidly between the two. It’s impossible to describe all the things that will be happening, but as a light example (one that doesn’t take in many of the really interesting but a bit more dry applications that will be possible), imagine this: You can’t meet your friend in person one day, so you stay home and meet them in a 3D virtual replica of the coffee shop down the street from your house. Another friend walking by the physical coffee shop is notified that the two of you are “inside.” He enters, buy a coffee, and joins your meetup via a mobile headset and display. He’s just been reading an interesting article in Business 3pointD, which he uploads to the virtual space (since the RFID chip in the magazine features an interactive model of a new shopping robot), and the three of you mess around with that for a while. The guy in the coffee shop bumps into a friend (no technology required), so he leaves the two of you, who, because you’re using your wireless keyboards and Wii interfaces to navigate the virtual world on huge flatscreens, turn on a television show — which consists of you joining a few thousand other metaversonauts in a fight against the computerized zombie hordes, while a viewing audience of millions tunes in to various teams and votes them special powers or tougher zombie enemies, as the case may be. Later in the evening you log off and ask for any blog posts you might be interested in. Unsurprisingly, you get a list that now includes a few posts on robots, on shopping, on business, and on zombies. You bookmark a couple that your friends have found useful, and then you access the video of your fight against the zombies, clicking directly to the moment when your team started to get the most votes. You clip that out, tag it, upload it to your home page, link it semantically to a few of your friends’ videos, and archive the original video because you’re thinking of switching jobs and you want to be able to demonstrate your leadership skills to a prospective employer. Your husband comes home, the two of you cook dinner, you eat and talk, then you go to bed.
Welcome to the metaverse.
[Back to top.]



Happy anniversary, 3pointD !
Mark, it was really nice meeting you in New York.
Check your mail for a cool, smiling pic of you and Peter/Uri…
3pointd is 1 year old too, future predictions for the metaverse?…
3pointd is 1 years old, predictions for the future and my comments.
……
Congrats on turning one, and thanks for providing such a great news source. It was good to see you in NYC.
Happy birthday, 3PointD! As always, a source of keen insight and commentary on the quickly expanding metaverse. Good stuff.
Happy birthday to your baby! I am sure your next year will be as good at the first.
I think you’re fairly on-target with these predictions.
[…] 3pointD Turns 1: On The Metaverse Ahead […]
Happy birthday! And a very nice post and round up of the Metaverse Roadmap work you participated in, and subject of much debate during my stay at the Metaverse White House of the world aka the mansion of Futurist In Residence Mr. Paffendorf of ESC.
happy birthday :D
I started my reply to this post this morning but it turned out as a long one and I promised myself to keep the long posts to sleep before going public. It will ping you tomorrow :)
[…] Reading Unmediated (long time no see….): “3pointD Turns 1: On The Metaverse Ahead”. The display of information will take on three dimensions where useful, and we’ll find ways to make 3D models and worlds useful in more and more areas Edward Tufte produced one of the most compelling illustrations of how powerful the visual display of quantitive information can be. Adding a third dimension to the display of many datasets will be more powerful still (as well as a fourth: time, in the form of animations). Phear the 3D PowerPoint presentation! (3PowerPointD?) But it won’t stop there. We’ll also see interactable virtual 3D models of physical objects, of people, of buildings, of cities, etc., models we’ll be able to inhabit it avatar form. And from within this virtual cosmos — from the virtual objects, the virtual worlds, the mirror worlds, and from the worlds that are all at once — we’ll be able to extract a range of valuable information I can’t even begin to describe here, about how those things and places work, about how we interact with them, about how we interact with each other, etc., etc. […]
Congrats on rounding out a year of newscasts from the future. Great to meet you in NY, keep up the awesome work!
Great Metaverse (and beyond) resource.
Thanks!!!
Congrats on the making it through year 1. The volume of work you produce here is simply amazing. Thanks for the predictions…I can’t wait for them to arrive. It should be fun.
[…] 3pointD.com’s birthday’s post run my thought really wild this morning. As a prediction there goes: • Much of broadcast media will evolve to incorporate virtual worlds and geospatial technologies • The display of information will take on three dimensions where useful, and we’ll find ways to make 3D models and worlds useful in more and more areas • The physical world will stream digital information directly to mobile devices • Lifelogging, geospatial technologies and the heightened expressive power of virtual worlds will make possible deeper communication between people […]
Congrats on a year of being a key beachhead in this generation (iteration?!) of 3D, worlds, real-time and all that. You are helping it all finally break through. Keep up the great work!
and now back to the reality of virtual.
http://news.com.com/FBI+checks+out+gambling+in+Second+Life/2100-1043_3-6173057.html?tag=ne.fd.mnbc
No prediction, just common sense, and an issue obvious a year ago and one that may finally KILL off Proks “Community’ of Gambling/sex starved/manimals in Second Life.:)
Thus opening those pay for play servers up to more “paid for by marketing” experiences. Business Cube is happy:)
OK metaverse journalists, time to get out those notebooks, put down the lobster;), and interview the gov and the lindens and the local sf legaloids before “your” SL centric open/closed/ whatever party hurdles into a very different future than the one Prok and others blog crave to “do community and culture” in;)
go get em Mark…. maybe?
best
cube3
[…] In his post, Mark sees changes appearing in four key areas: […]
Happy birthday, Mark, thanks for the great read, all around!
Um, I don’t know WHAT you’re going on about, Cube Linden. What on EARTH is your point? You seem to have developed some caricature about my point of view on SL based on my not finding teledildonics terribly intellectually compelling? Hello?
What is “Proks “Community’ of Gambling/sex starved/manimals in Second Life.:)
I’m not understanding why suddenly Cube Linden is making me a poster boy for something. I don’t call that my community or not-my-community — whatever people wish to use SL for is their business. They buy a sim and do their thing on it. I personally have very few casino objects out on all my sims because they merely lag sims, and people just waste money on them and a few figure out how to crack them and take them down.
What is community? I don’t define it — and I don’t wish others to definite it for me, either. I want a minimal universality that ensures diversity — and that’s not what is ensured in SL by any stretch. I don’t wish people who design capture roleplay BDSM sims, for example, to be able to inflict their notions of security grid-wide with programs like Ban-Link. Since I don’t use the expression “manimal” I have NO idea what this phrase is about.
I have as much right as you to do “community and culture in SL” by whatever lights I understand than to me, seriously, I’m not getting what this swipe is about.
A. I wasnt a swipe at you, but you seem so hardened by getting /looking for them i think you may no longer be able to tell the diffference.;)
B. Just because You dont get the reference to “furries” as “manimals” dosent mean others wont.:)
C. The context is simple,- you refuse to accept that LL and SL are nothing more than commercal private businesses run for profit, by the laws of this country. So “your” repetitive and long:) writings on VR democracy/ culture and community, though in good faith i believe and valuable, are waisted on the wrong “new colony”.SL. and mostly reach the wrong neighbors-)
D.I no where suggest that you endorse any of the “possible” illegal activities within SL, In fact my information is you dont, BUT one would have to be blind not to see that the “major” communities of SL are Sexual and gambling oriented as their main activity by nature.
E. Remove gambling- casinos- remove “incomes”,remove reasons for SL “play”, thus remove “subscribers” ,and finally remove profits for Linden, Where they go to regain profits is clear and simple, Corportate set ups for testing 3d as a media type for communications. - Im good with this…I never had any allusion to SL being the “mediaverse-)”
F. And BTW, im not cube linden. My company was incorporated doing 3d design and virtal worlds in 1990 (early paleolithic) as cube productions inc. Ive been known as cube3 or cube ever since. Possibly, further evidence that you and others, have been “brainwashed-)” by your own closed set of assumptions and realities surrounding your “second lives”
im a realife CUBE-)… multisided and all.
PS- hope you get it now– no swipe. i like your efforts and beliefs that the 3d web(mediaverse) should be as free and as governed as the 2d has tried to be.:) though like all bloggers who play at puesdo journlist you seriously need an editor …
larry r
cube3
never invited to be a linden…..;(..lol
ps. editors to bloggers:
as I need a spell checker, and new glasses (age kicks in- the screen blurs)…. but i dont consider blogging publishing or myself any sort of new journalist, so i accept my posts as conversational “tawk” with all its socially accepted errors…
and Prok
ill accept your blogs writing btw as a “stream of consciousness” thought process… no problem.
But at the Herald?. should not those writings be of a different style?. maybe they are. Maybe i am just getting them mixed up, possibly due to their frequency and the nature of the “blogosphere” to pull non contextual bits from each plus other blogs, and throw them all at me as “news” and the writings of Prok…;)
so i hope i saved myself a 30 page rebuff as to my spelling/ writings/ language/ and form of my conversational thoughts here.;)
cube3— note: the 3
>A. I wasnt a swipe at you, but you seem so hardened by getting /looking for them i think you may no longer be able to tell the diffference.;)
More incoherence. Looking for what? Teledildos? Why?
>B. Just because You dont get the reference to “furries” as “manimals” dosent mean others wont.:)
No, I got it. I just don’t get why I’m being dragged into this? Like I’m some chump making communities in Second Life so I get to be sniped at by cynical meta conversationalists.
>C. The context is simple,- you refuse to accept that LL and SL are nothing more than commercal private businesses run for profit, by the laws of this country. So “your” repetitive and long:) writings on VR democracy/ culture and community, though in good faith i believe and valuable, are waisted on the wrong “new colony”.SL. and mostly reach the wrong neighbors-)
No, I’m absolutely on target. Everything we experience in SL is a rehearsal, a practice, a prototype, a synthetic version of the virtualization of the whole world. Jerry says we’ll be burning through its content in no time. Not if I can help it, because I and others will be resisting, resisting, resisting, and that will make plenty of more content for Jerry to burn through.
They aren’t companies; they have aspirations to rule the world. Watch what they do. Stop apologizing and covering for them. It’s fine to take them on, even in long incoherent manifestos. It has to be done. Let somebody else come along and do it better. I’m waiting for them.
>D.I no where suggest that you endorse any of the “possible” illegal activities within SL, In fact my information is you dont, BUT one would have to be blind not to see that the “major” communities of SL are Sexual and gambling oriented as their main activity by nature.
Why is this being laid at my doorstep? I don’t get it. If you run rental communities in Second Life, you essentially arrange sex, shopping, and gambling for people. And what’s wrong with that? That’s what they want. I think you’re coming to the wrong address with some shtick which makes no sense to me.
>E. Remove gambling- casinos- remove “incomes”,remove reasons for SL “play”, thus remove “subscribers” ,and finally remove profits for Linden, Where they go to regain profits is clear and simple, Corportate set ups for testing 3d as a media type for communications. - Im good with this…I never had any allusion to SL being the “mediaverse-)”
No, I don’t think so. Gambling doesn’t make the world go round. Sex does. And people like shopping more than they like sex, in fact. Corporations are very rapidly going to come around to doing the same thing that we inworld businesses have been doing already, setting up places for people to socialize and then, depending on the brand and the experience, going on to do the whole sex, shopping, gambling thing.
Media isn’t the name for what happens in Second Life. What happens in Second Life isn’t transmitting or transmittion or media, but niching, finding some nest. So you call it some Latin term? What is the Latin for niche? Angulus? Or nesting. Nested experiences. Something. They’ll figure out a name for searching and finding your little club of likeminded.
As for writings at the Herald, well, I think you probably do mix them up and mix up my comments with my articles. Whatever.
Glad to hear you aren’t Cube Linden. I hate it when Lindens are asses to residents, especially on public boards.
F. And BTW, im not cube linden. My company was incorporated doing 3d design and virtal worlds in 1990 (early paleolithic) as cube productions inc. Ive been known as cube3 or cube ever since. Possibly, further evidence that you and others, have been “brainwashed-)” by your own closed set of assumptions and realities surrounding your “second lives”
im a realife CUBE-)… multisided and all.
PS- hope you get it now– no swipe. i like your efforts and beliefs that the 3d web(mediaverse) should be as free and as governed as the 2d has tried to be.:) though like all bloggers who play at puesdo journlist you seriously need an editor …
larry r
cube3
never invited to be a linden…..;(..
good, a rebuttal of ideas and thoughts..
Sadly most of the ones im hearing from you i believe to be factually wrong..but i like the spirit a underlying reasons….
“not a company” ?….Linden Lab - A California Corporation.
“gambling on US servers not illegal” ? - think so, though LOTTO still exists…;)
“corporations entering into “illegal activities” in Second Life”? sex, not illegal yet,shopping,-illegal in america?.. funny…. gambling. - commented on..
“me, apologizing for Linden Lab”? - not likely.
“networked real time 3d is a media” older than SL, and going to be much bigger and utilized by “citizens” of countries in the hundreds of millions, not “subscribers’ to a single service numbering in the hundred of thousands….
the “resident” and “ass” issue: … so now i take it your a resident of 3pointD.com?…. and I take ive been an ASS?..Probably no more an ASS then you are a Resident….of 3pointD or the Second Life service…
One day your fears about the 3dwww may/will become real “human governance issues” but not so far, this is not the case in the very small privately funded world of “Second Life punditry” or even the with the larger issues around web3d media adoption onto the internet as a whole….
If were looking for “Importance”, all of these issues are being played out much more actively and with much more actual damage to real peoples lives within the 2D www today.
Jailed/freed citizens with camcorders, celebrity death bloggers, ATT broadband wiretaps, net nuetrality,DRM, etc…one dosent need to have to mother furries in Second Life to see the real issues around human governance and modern technology.
Real citizens and real residents of this country use the metaverese(2d www pages internet) daily today/now/ yesteday….lets hope they (we) get real governance by we (the people) in that media. Only after that will i worry much about the “Lindens’….;)
Back to my posts point… the FBI looking to examine the GAMBLING activity in SL, provides a very clear example that what’s good for Linden Labs Income/existance as a private company, or Proks,or mine, as a private citizen of the US, may not be within the US Government’s definition of legal activities….and therefore if stopped , could lead to the end of the Second Life platform service being offered to “residents?” like Prok or Cube Inada( my silly Linden last name) or employees liek Cube Linden…..to do “whatever it is we do within SL.”
anyhow…. Heres a real story, with real ramifications, and real issues beyond anyones rants in any blog “publication”
eat it up folks….play jounalists, play bloggers, but this IS the possible “prediction” from last year that will have major ramifications into the company and the product/service that has made you all get free beers and lobsters this last year:)
luckily i think that the metaverse(internet) and its story (2d and 3d) will be bigger than Second Life, and that the metaverse will be used for far more than just sex , shopping, and gambling. Well, maybe a little bit more…
Unless we all move to thailand….—-please no letters…;)
Cube3
cube3
and since im not a journalist, ill break the story on this site….
Linden lab today has placed a ban on Advertising for Gambling related activities within their commercial service.
no surprise.
cube3
[…] 3PointD, one of my favorite blogs about the Metaverse and 3D Web, had its first birthday yesterday. To celebrate, Mark Wallace made a few predictions on “the Metaverse ahead.” Mark’s discussion on mashups and convergence got me thinking about how this relates to my work on SPUD. […]