Posted Saturday, March 24th, 2007, at 5:31 pm Eastern by Mark Wallace

The presentation I gave in Berlin on Thursday was ostensibly on “virtual worlds, media and identity,” but as I’ve been going over it I’m finding it’s extending itself into a small picture of what the next generation of virtual worlds might look like and how we might get there. A lot of it was stuff that’s probably pretty basic to 3pointD readers, but it might be worth going over anyway. And since it marked my first PowerPoint presentation (and hopefully my last), I can even paste in some slides below. (If you want the full set, send me an email.)

A 3pointD comparison of communications mediaI started out by comparing what can be conveyed via traditional communications media, or rather, what tools are at our disposal when we work in various media. In SMS text messaging, of course, we’re very limited in how we communicate (despite the fact that a lot can be communicated via SMS). In instant messaging, we have a little more leeway, and in email yet more. Voice adds a great deal of breadth to the channel, video conferencing expands it further, and of course the broadest channel through we communicate is face to face, since we have access to facial expressions, gestures, proximity and other “messages” at a higher “resolution” than in any of the other media in the chart. I actually thought this would be pretty unremarkable to most people, but more than a few audience members were quite excited to see things arranged like this — which means I’m going to stick with my habit of pointing out the presumably obvious; sorry, guys.

3pointD Think Tank in Second LifeWhere does that leave virtual worlds, then? To illustrate, I used the example of the 3pointD Think Tank we held last October, and asked the audience to imagine (with the help of some other slides) what it would have been like if I’d had my avatar turn his back on the meeting and walk away — something that’s not possible in instant messaging, email or voice. Through that example, I asked the audience to consider the element of “presence” that’s at work in virtual worlds, and the added power that it lends to VWs as a communications medium, placing virtual worlds nearly at the level of face-to-face interaction in terms of the breadth of the channel.

After that we had a small digression into Web 2.0, and the fact that one of the most important things being communicated at places like Flickr and MySpace, and on blogs and through any number of other channels, is identity. It might be an honest representation of someone’s offline life, or it might be an identity the user is trying on or experimenting with. Either way, marketers would be interested, I’d assume, since what they’re really selling is not products, but tools to help the consumer shape their identity, right? A pair of shoes is an article of footwear, but it also makes a statement about who I am. I also used this point to answer the question of whether 3D online worlds are only a fad (they are not), by arguing that as young people do more and more of this kind of identity-exploration online (as they have been doing in recent years), they will naturally be drawn to tools that let them explore those identities in deeper and deeper ways.

Comparing the power of 3D social media in Kaneva with a Flickr pageIn virtual worlds, this idea becomes more powerful because they are beginning to combine the content-creation power of Web 2.0 with the social and communicative power of “presence.” Even though I have no idea whether Kaneva will take off or sink like a lead balloon, I think the idea of creating a shared social space for experiencing media — the kind of media that hundreds of millions of users are putting on MySpace, Flickr and YouTube every day — is a very powerful one. So I asked the audience to imagine the difference between uploading photos to Flickr, and uploading them to a place like Kaneva. On Flickr, many people can view my photos, but I can’t interact with them and they can’t interact with each other (although I did note that some new Web 2.0 apps like me.dium and others have begun to bring this social quality of presence to the Web). A place like Kaneva adds the social power of presence and interactivity to the mix.

Slide10.jpgTo wrap up, I described the convergence I see happening, calling it The New New Media™ as I have done from time to time here, and positing a set of next-generation virtual worlds that would emerge which would feature full integration with the Web, so that all of the Web 2.0 stuff we get so excited about would be available to us in 3D online spaces, after the fashion of Kaneva or what it sounds like Raph Koster is trying to accomplish with Areae. This would include video integration, and begin to draw in the television and film industries as well. But as I’ve mentioned before w/r/t Kaneva, I don’t see why there needs to be a separate Web-based storage space for your various media. Why not just let your virtual world interact with your Flickr account, your MySpace, account, etc.? This would actually reduce the load on the developer, rather than having to recreate these functions in a closed system.

On the way out, I very briefly mentioned the rather large set of mirror worlds and geospatial technologies that would have digital information streaming to us from the physical world that surrounds us, and finally tied it all together into the package we’ve been calling “The Metaverse” (captal: Brooklyn). And then I sat down.

I hate making predictions, but I do think this is what’s going to happen. Given the enthusiasm with which people are mashing Second Life with Web 2.0 (and even World of Warcraft with Web 2.0, come to think of it, in the likes of Shawn Fanning’s Rupture), and the things like Kaneva and Metaversum (more on which in an upcoming post) that are beginning to arise, it seems inevitable to me that the next place virtual worlds will head is toward a greater integration with the Web (which itself is beginning to sprout some of the symptoms of an MMO — viz. PMOG — or a virtual world). To me, that’s a very exciting development. What do you think?


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