Posted Friday, March 16th, 2007, at 1:18 pm Eastern by Mark Wallace

SLeek is a third-party client for the virtual world of Second Life built from the open-source client code released by Linden Lab in January built around code developed in the libSecondLife project. What’s special about it is that it’s a thin client, “useful for situations where you want to be in-world, but don’t want to have the huge overhead of the graphics engine.” I have no idea what this looks like, as I’m still in Austin on my Mac, but it sounds like you can do a small amount of communication and account management but not building, and possibly not more complex interactions with other avatars. I’m not clear from the project page whether rezzing objects in SLeek is possible or not. According to the site: “SLeek has the ability to send and receive chat, send and receive IMs, do people search, teleport, read inventory, write inventory (create and delete folders), follow avatars, and display LL’s web-based login page.” A few of us have been talking for some time about the need for a thin client for SL, and SLeek could be a nice first step in that direction. [UPDATE: Intolerable Ginsburg has posted some screenshots.]

For most SL users, there’s not a lot of reason to support functions like building, for instance, while they’re in-world. A thin client of stripped-down functionality could do a lot to improve the SL browsing experience. It sounds like SLeek is stripping out graphics functionality to improve framerate. Again, I’m not sure what this looks like. But if this is a step toward a client that will eventually allow a range of communication and account management functions — the kind of things you might want to do on the fly without needing to be immersed in the graphical element of the world — we’re like it. There’s no reason I should have to dive into SL when all I want to do is pay a Herald writer, for instance.

Let us know if you’ve got SLeek running on your machine. We’ll be interested to see where this goes.


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