Posted Wednesday, March 7th, 2007, at 9:17 am Eastern by Mark Wallace

Philips amBX technology licensed to Rivers Run Red for use in the virtual world of Second Life

According to a press release on the amBX site of UK consumer products company Philips (which features the virtual world of Second Life as the most prominent thing on its home page), Philips has licensed its amBX technology to metaverse services firm Rivers Run Red, which will “produce a dedicated amBX-enabled environment” for Second Life. What’s that? Read on.

amBX is a system of software and peripherals that, as I understand it, monitors your computer — whether you’re playing a game, watching a movie, listening to music or just working — and reflects what’s going on there in lighting, sound, vibration and air motion effects throughout the physical room you’re in, in an effort to create a more immersive environment around whatever it is you’re engaged in. Rather than do this in the same generic manner for every application you’re running, it sounds like amBX developers write an interface that sits between the application and the amBX hardware, to translate the app into physical effects in the most appropriate manner.

Rivers has licensed the tech for Second Life (though the release doesn’t say whether the license is exclusive to Rivers). According to Philips, “This will offer Second Life users the opportunity to experience their virtual world through real world amBX experiences, including light, air movement and rumble. The amBX agreement also extends to all-new commercially driven experiences, for future brand marketing campaigns.”

That last point is potentially interesting, but it depends, of course, on amBX peripherals being widely adopted by Second Life users. I’m skeptical. To me, amBX hardware seems like something aimed at only the hardest of the core. But with voice now a part of Second Life, who knows? Especially since the press release also contains another cool item: Philips will take advantage of the fact that the SL client is now open-source software by creating a software development kit that will allow users to author their own amBX effects. This could actually be something very cool, perhaps even useful on more than an immersive basis. 3pointD looks forward to seeing what emerges from all this.


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