Posted Wednesday, March 7th, 2007, at 1:15 pm Eastern by Mark Wallace

Chart from Bill Ward's notes toward a metaversal idea factory

Regular readers know I’ve been making noise lately about an idea factory that would seek to leverage (sorry, Ordinal) the skills of anyone who cared to participate in an effort to create any or all of a list of wish apps that had also been created by the community. As previously noted, I had to miss last Saturday’s jawboning session on the topic, but Bill Ward and a couple of other people who were there have been kind enough to send me some notes about what was discussed (including a fantastic handwritten page, from which I’ve clipped the chart above, which you can view in its entirety on Flickr). I’m going to try to tie all those notes together here into a vision of a metaversal idea factory (which I’m still not convinced shouldn’t be called an idea farm — or insert your good idea for a name here), and will try to keep you posted as things develop. Keep in mind that this is my interpretation of the state of things; it seems a fairly complex undertaking, so I may have gotten a few details out of place. In any case, though, it’s a very cool project which I’d love to see take off.

First, a caveat: The idea factory that people seem to be working on sounds like a suite of Web sites for producing and managing open-source projects that goes beyond something like SourceForge by incorporating more tools of social networking and the “semantic Web” and getting more people involved in the development of the ideas themselves. That kind of thing is going to be a long time coming, if it arrives at all, so in the meantime, you’re invited to contribute ideas for projects you’d like to see happen in the 3pedia wiki’s Projects namespace. Just dial over there and create a new project and tell us what you’d like to see. They needn’t be ideas specifically related to Second Life, but should fall within the broader umbrella of something related to 3pointD. With any luck, someone will come along and make some of them happen. (Big props to 3pedia contributor Jimbob Peltaire, by the way, who’s been plugging new ideas into 3pedia seemingly as fast as they occur to him.)

I’ll talk here about a Web-based idea factory system, and base my comments on the notes that have been forwarded to me from Saturday’s meeting. Below, you can read about some of the components currently being contemplated by the people who attended the Saturday meeting: Bill Ward, Jerry Paffendorf, Melody Chamlee, Alvis Brigis and Andy Fundinger. Keep in mind that I have added some of my own ideas to these components (including the funny names). How they eventually get built out is anyone’s guess. Keep in mind, as well, that all of this is just ideas at the moment. If you’re interested in helping to make it reality, my suggestion would be to get in touch with me or one of the people mentioned here, drop in at 3pedia, and see if any work is in progress and how you can help — or if nothing is in train yet, go to town!

Proposed idea factory components:

• Incubator: An idea submission engine that would accept new ideas for projects via email or the Web, and potentially format them in some consistent fashion, perhaps with tags and their creator’s identities attached. Second Life resident Ciemaar Flintoff (aka Andy Fundinger) is apparently working on this.

• Lobby / Driveway: A collaborative social space to help guide interested people toward projects they would find the most appealing, allowing them to drill down into the project list based on things like tags, physical location of those involved, project needs, project “urgency,” type of technology, topics addressed by the project, and/or other criteria. This is essentially a search function, writ large and metaversal. This might also track the stage of completion for each project, and make clear that more than one implementation of a project is possible. The Lobby could also include some kind of visual or semantic network viewer that would provide various angles on all projects in the system, or on a subset, or on how a single project relates to the rest of the projects.

• Acreage Map: A facility for gaining a bird’s-eye view of a single project that might include a project roadmap and highlight critical development needs, among other functions.

• Drafting Table: A place for hammering out the details of a project that would include a view of it in relation to other projects in the system.

• Warehouse / Barn: A resource to allow developers to make themselves available, and allow those working on projects to locate resources they’re in need of. This could include a facility to list technologies that might be of use in creating projects, as well as a repository of open-source plug-ins or similar applications.

• Toolbox: A set of flexible and optional tools for managing projects and facilitating the organization of contributors, should that be desired. The toolbox should be flexible enough to allow various projects to organize themselves however they see fit. The toolbox might include functions like tracking milestones with reminders, shared task lists, and some sort of whuffie system.

• Feed Bag: A whuffie-like points system allowing people to rate projects along various vectors and/or earn points for their work.

• World domination: As Bill puts it, “Lets not fool anyone here, what we really want is a nice parking space in Midtown. If we have to take over the world to do it, so be it.”

Bill also sent along his notes on some “points to ponder” that had come up at Saturday’s meeting, which I’m just going to copy in their entirety below. In fact, there’s a lot to ponder here. I’d love to hear the results of your ponderings in the comments thread below.

The points to ponder that Bill collected:

1. The Semantic Web has been a buzzword for a few years now. The real meat and potatoes of the Semantic part have very real, and very actionable merit. This project can exist without the semantic component, but I believe there are orders of magnitude between the effectiveness of the project with semantic enhancement and without. That said, a lot of energy will be invested in understanding how to apply “knowledge” to the data this project collects. Once the data is mapped to “knowledge” then advanced analysis arises which enables the sort of worldview approach that I hope to offer to the user community. It’s not enough to have Sourceforge-for-ideas, we need to have something that allows ADD-afflicted folks with little spare time the ability to maximize their effective “volunteer” output. Remember, the Idea Factory concept roots in the Metaverse today, but the concepts that we’re introducing are universal in nature. We’ll be able to take this construct out and apply it to other issues. I know other volunteer coordination Web sites exist, but will they be able to do what we’ve discussed here? Do they have the expertise to do it?

2. Momentum. It’s easy to have this initial blast of enthusiasm for a new idea (even in this case, an idea of ideas,) and once the PR dies off, the project dies along with it. We all have “day jobs” and we all have other commitments both within and without those day jobs. We need to nail down some measurable, discrete goals. Achieving milestones toward these goals will help to maintain enthusiasm on our part. Keeping the wider community interested also relies on milestones and deliverables. Saturday night did not involve a lot of talk about the form these would take (nor should it, it’s an initial meeting for us, and while we’ve been playing in the same sandboxes for awhile, we’re still pretty new to collaborating with one another and our styles and personalities.)

3. What’s in it for us? Altruism is a great motivator — to a point. But we’re all looking for credibility, a chance to showcase our talents, exposure to a wide audience (some of us already get this on a regular basis, but everything must be maintained), and a sense of accomplishment in an altruistic task, and one that fits well within our geek-value framework. So as a point to ponder, let us endeavor to be open and overt about our goals and our tolerance for commitment to this project. If you start to feel uncomfortable about something, try and get it out early.

4. Competing projects. In fact, the only competition under way is for PR. If another group of bright minds are working along a parallel track, we may feel that we’re wasting our time. We’re not, and we shouldn’t feel upstaged if MIT, or another Kid from Podunk (read Make Magazine #8) beats us to the grail. The Internet is a HUGE place, and as you see daily with Second Life, people are doing amazing things, and often times we don’t hear about it until it reaches the media. A little digging may reveal that there are huge communities of people working along similar paths. But we are here, and we know about our path — and we should walk it until it’s done. Just my point to ponder, I deal with this anxiety all the time.


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