Posted Thursday, February 22nd, 2007, at 3:47 pm Eastern by Mark Wallace

Virtual Digg for objects in the virtual world of Second Life

Okay, Babbage is getting ready to give his acceptance speech at 3pointD’s Favorite Linden awards ceremony, but he’s got a little work to do before the committee ratifies the choice.

In computer gaming circles, a roguelike (yes, it’s a noun) is a game that borrows many of the characteristics of the 2D ASCII dungeon-crawling computer game Rogue. What Babbage is building borrows many characteristics of the Web-based ratings system Digg, so I’m calling at a Digglike. It’s coming along, but it isn’t done yet.

Earlier today I blogged about a Digglike HUD system Babbage was cooking up that looked like it let you rate objects from within the virtual world of Second Life — except that mine wasn’t working. Supposedly, you could rate objects on the grid as thumbs-up or thumbs-down, and the cumulative ratings would show up somewhere. I couldn’t get my HUDs working, so I complained in an earlier post.

I just ran into Babbage on the Grid (actually, he godmode teleported me to his plot »in Ambleside«), and we spent a while figuring out what was wrong with his thinget. (You can see the debug messages Babbage wrote into the HUD crawling up my screen above.) Happily, my copy is working now, and it will indeed work something like Digg, eventually, though it’ll be its own Second Life version that stores information on a separate Web site.

What happens is this: When you attach the two HUD units that comprise the system, a green thumb appears that cycles through objects in your field of view. A number appears above the thumb displaying each object’s rating. At any point, when the thumb is hovering over an object, you can click the green thumbs-up or red thumbs-down that appear at the top of your screen. This increases or decreases the rating of the object by one point. That’s it. At some point, though, you should be able to view all the ratings that have been given to an object in some Web-based fashion.

It’s early days yet for Babbage’s device, but this is just the kind of thing I’ve been looking for in SL for some time. It’s a great demo project for getting information flowing between SL and the Web in a social fashion. I’ve no idea whether it will be widely adopted (this is the great barrier that most things like this face), but it’s nice to see someone at least working on an implementation.

Thoughts for Babbage:
• Perhaps make the hovering thumb a different color, neither red nor green. I was a bit confused at first that it was the same color as one of the thumbs at the top of my screen.
• I’d slow down the cycling slightly. It switches too quickly between objects.
• I’d love to be able to direct the thumb to an object of my choosing, rather than having to wait for it to cycle around again, but I know this may be too difficult.
• Keep up the good work!


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