Posted Wednesday, February 21st, 2007, at 11:07 am Eastern by Mark Wallace

Architecture Island in the virtual world of Second Life
Architecture Island, from SL resident Keystone Bouchard’s Flickr stream

Regular readers are aware that I often pine for a 3D wiki for the virtual world of Second Life, something akin to the one Hiro Pendragon made some time ago. I’d love to see an object that many people could modify in some way, which could be rolled back to earlier versions or have individual modifications ratified somehow by the group. Turns out I’m not the only one. I recently noticed an interesting discussion on The ARCH, an excellent blog on virtual architecture, about the possibilities for collaborative design mechanisms in Second Life (complete with transcript). Keystone Bouchard, who runs The ARCH, puts the problem nicely: “Is true Wikitecture and collaborative asynchronous design possible in Second Life? If so, what kinds of tools, scripts and rules might be necessary? Some exciting ideas are already beginning to surface.”

The transcript is a bit too long for me to read all the way through at the moment, but some interesting ideas appear there. A couple of my favorite come from a resident named Theory Shaw:

[19:01] Theory Shaw: - Instead of having one incarnation of a build at any one time and space, provide individual ’shards’ (dimensions in a sense) that allow individuals in the community to collect and modify the objects from the shards of other contributors. These individual shards can in turn be ranked by the Wiki community to determine what general design direction the community as a whole is leaning toward.

[19:18] Theory Shaw: By making the source code (model) for the software (city) available to all, any programmer (designer) can modify it to better suit their needs and redistribute the improved version to others users. By working together, a community of both users (citizens) and developers (designers) can improve the functionality and quality of the software (city). Filtered through the lens of the ‘Wisdom of Crowds’ the best ideas will eventually float to the top.

I’d love to extend this discussion via 3pointD. Keystone’s questions are excellent ones:

• Is true Wikitecture and collaborative asynchronous design possible in Second Life?
• If so, what kinds of tools, scripts and rules might be necessary?

Any ideas? Is there anyone out there who’d be interested in attending another 3pointD Think Tank on this subject? My goal would be to get the original participants in the ARCH discussion in touch with some coding geniuses and actually get a project for something like this off the ground. Let me know if you’re interested.


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