Outback Online — Competitor to Second Life?
It’s been a while since I checked in with Tech Geek Blogger Robert Scoble, but reader Sean FitzGerald sent me a Scobleizer link last night that couldn’t be more 3pointD. An Australian company called Outback Online has a new social 3D virtual world in the works, one that is designed more or less as a competitor to Second Life. The site is advertising “user-generated places,” which of course will be “infinitely scalable.” While the project isn’t very far along yet, Scoble does note, “I saw some brilliant things here that are worth watching.”
In his chat with Outback, the company outlined some of the advantages their platform is designed to have over a service like SL:
• Outback wants to have better graphics than Second Life.
• The company claims it can get up to 10,000 avatars on a single “island.”
• More granualar age controls will make it easier for kids and adults to safely co-exist and interact.
• Developing simultaneously for the Mac only slows things down, they say. But they are also working on an Xbox version!
• “Instead of hosting everything on centrally-located servers they are using P2P to get more people onto islands and bring better graphical performance.”
This last point is of slight concern. Depending on how much of the system is peer-to-peer, this could make a huge difference in what the experience is like. One of the great advantages in Second Life is that everything in the world is persistent (as long as the Grid itself is working). SL’s virtual 3D spaces hang around like Web sites even when the admin isn’t logged in. I have nothing against a constellation of islands small and large, especially if some of these could be tied together into small mainlands — but a constellation of islands that blink on and off is less compelling.
It’s obviously too soon to tell just what this will be or how it will work (no word yet on 3D formats, Web interoperability, etc.), but I’m looking forward to finding out. Australia, of course, is no stranger to virtual worlds, being home to BigWorld Technology, one of the most popular makers of high-end world-building middleware and tools. I’ve also heard there’s interesting in virtual worlds from some surprising quarters in Australia, including companies that already reach into most of the country’s homes. More on that as it develops, but for now I’ll hope for further news from Outback Online, and compliment them on their current tagline: Get ready to show us your outbacks!



There’s always a seed in a P2P system. This sounds like Croquet with a standardized architecture and dedicated servers ensuring nothing blinks on and off.
I’m surprised that this hasn’t come along sooner. Interesting news, nonetheless.
[…] More coverage at 3pointD. […]
Second Life 2.0 To Face Off With Outback Online?…
There’s been plenty of talk over the past few days about Linden Lab’s “Contingency Plan” (Link) and some of the information that’s come out of Linden Lab as a result. I’ve been reading the posts over on 3pointD (3pD…
Where are the screenshots?
If the graphics claim to be better than Second Life, then it would require that you would get the highest end computer.
It’s really too bad that no Second Life clones want to make their games run faster on slower computers like mine.
[…] Well, you’ve seen some buzz about this, here and here; and I’m paying attention for sure. Outback Online is an Australian MMO sandboxing that’s promising some interesting things. […]
http://www.yacy.net/yacy/
Can this technology help you in project?
“If the graphics claim to be better than Second Life, then it would require that you would get the highest end computer.”
No. It wouldn’t.
Titilating but exciting news with very little substance. Presumably will use directx, not opengl. Maybe buildings and other scenery will be hosted on multiple pc’s so it does not matter if the owner is online or not.
Good, a little competition would be healthy.
Well…THAT happened eh??