So-Called 3D Virtual World Finally Goes 3D

If you’ve been confused as to why the “three-dimensional” virtual world of Second Life seems to appear on your flat, exceedingly two-dimensional computer screen, put your worries to rest. According to its Web site, the 3D Lab at the University of Michigan has finally pushed the virtual world out into true 3D — or at least, the kind of 3D that people used to experience via those red and blue glasses you’d get at the movie theater. The lab’s stereoscopic client was developed by Gabriel Cirio and Eric Maslowski based on the recent release of the client source code, and causes Second Life objects to pop out of the screen when viewed through a similar pair of specs. So okay, it’s not really true 3D (whatever that means), but it’s still cool and fun. I’ve just been reading too much of The Onion lately, I guess.



Shame there is no demo video. I must have some 3-d glasses around here somewhere…
Didn’t qDot do this over a year ago, running two clients with the avatars in fixed relative positions? I mean yay it’s a single shiny thing, but someone already did SL in stereoscopic 3d.
qDot did this with side by side clients ages ago.
Grr!
Does qDot double client stereo allow interactivity, like with the regular client, or it just positions the two clients to take a stereo snapshot of the scene, needing to manually reposition the clients for each stereo snapshot?
University of Michigan 3D Lab Second Life client works like the original client, but with stereo display.
Can you give me a link where qDot talks about this? I am very interested in knowing a little bit more.
http://www.nonpolynomial.com/content/2005/09/eyesore_real_ti.php
You could also look at
http://www.nvidia.com/object/3d_stereo.html
Yeah, this is substantially and meaningfully different- more robust- than linked avatars. No syncing problems; no need to have two avatars in world, etc.
And I guess qDot implementation doesn’t allow interactivity: you can’t “play” Second Life, you can just “watch” from an arbitrary point of view.