3pointD on September 12th, 2007

Posted Wednesday, September 12th, 2007, at 11:10 pm Eastern by Mark Wallace

Cruxy music map for the virtual world of Second Life

This is one of the most bitchin’ add-ons for the virtual world of Second Life that I’ve seen in a while. Our fellow Brooklynites at Cruxy, who run a site that lets musicians, filmmakers and other artists promote (and earn from the sale of) their work, have released a music map for Second Life that lets you see which Cruxy artists are being played at which locations in the virtual world. Cruxy offer a Second Life player that lets you listen to Cruxy artists while you’re in-world. Their new music map of SL shows you what’s being played where, lets you filter by a particular artist, and just generally looks cool. Rock on. (And yes, that’s me interviewing Suxanne Vega if you scroll down the Cruxy home page. That was fun. And you can listen to the entire interview if you like. Well worth suffering through my questions to hear what such an interesting artist — and long-time New Yorker — has on her mind these days. Her new album is awesome.)

Posted Wednesday, September 12th, 2007, at 7:01 pm Eastern by Mark Wallace

Anshe Chung Studios, which produces digital content and services for virtual worlds like Second Life, IMVU and others, has drawn a round of funding from New York venture capital firm Gladwyne Partners, who were early investors in the Electric Sheep Company. Sources at Gladwyne tell 3pointD the investment closed today, but wouldn’t reveal the amount. Gladwyne should be quite happy to have found another play in the virtual world sector; they’ve been looking very closely at the space since hopping into the Sheep pen. From the sound of things, they’re continuing the due diligence they’ve been doing throughout the space for the last year or two, so look for more, although it remains to be seen how soon. And congratulations to Anshe (or rather, to the husband-and-wife team behind the avatar), who has built an unparalleled “native” virtual-world brand over the last four years or so. Such companies should be under pressure from bigger, more established production houses, but none seem to have made significant in-roads. Anshe also has the advantage of having outsourced much of her studio’s work to employees in her native China, which may have made a difference to Gladwyne. In any case, it’s interesting to see just how far you can go with amateur content-creation, which is where Anshe started. Nice to see Gladwyne concentrating so heavily on the space, as well. We look forward to more.


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