3pointD in August 2007

Posted Thursday, August 30th, 2007, at 8:06 am Eastern by Mark Wallace

GoPets CEO Erik Bethke is set to break new ground in the area of virtual worlds by proposing to turn his service’s end-user licensing agreement and terms of service document into a plainly written bill of rights. [Via GamePolitics.com, pointed out by Nate Combs.] In a recent LiveJournal post, he offers $5,000 for help in drafting the document, but sets out 16 points for discussion, starting off, rather remarkably, with a right of due procedss and habeas corpus. If Bethke can get all this in place, it will represent a great step forward for virtual worlds and massively multiplayer online games. In his post, he mentions Raph Koster’s Declaration of the Right of Avatars, which <pimp alert>Peter and I reference in our book.</pimp alert> There isn’t a terms of service doc out there that comes anywhere close to this. But if virtual spaces are to have a real, robust future, they’re going to need much better governance structures than they enjoy at present. Bethke’s new style of ToS, if it can be implemented, would be a big first step down that road.

Posted Wednesday, August 29th, 2007, at 3:18 pm Eastern by Aleister Kronos

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While many residents of the virtual world of Second Life have taken themselves off on a short break to Chicago for Second Life Community Convention (SLCC) 2007, I have had to settle for a virtual holiday instead. Courtesy of German travel company, TUI, I have been rafting, scuba-diving, and exploring wrecked pirate ships at their virtual beach resort in Second Life.

The TUI AG group is perhaps the largest holidy tour operator in the world, and includes brands such as Thomson in the UK. This Second Life presence, spanning 4 islands, is intended to advertise their German tour operations. These are classed under 3 major “sub-brands” which are reflected in the names of their islands. TUI Schöne Ferien (classic seaside holidays), TUI Weltentdecker (city breaks and circular trips) and TUI Premium (high-end holidays). (more…)

Posted Thursday, August 23rd, 2007, at 8:26 am Eastern by Mark Wallace

It’s South by Southwest season again, or at least the run-up to it. For the last two years I’ve headed to Austin for the excellent South by Southwest Interactive festival, a fun week of geeks and great conversations that takes place each spring in one of the greatest small cities in America. The process of choosing who gets to take the stage there, though, starts early. Hugh Forest, who runs the place, has just posted this year’s SXSW Panel-Picker, the mechanism by which a fair portion of the panels are chosen. I’ve proposed two, which I’m going to insist you all go vote on forthwith. Here are the titles, links and descriptions:

Presence: Building the Social Web
“Despite social networking, the Web remains a lonely place: a billion people browse it, each one alone. This session examines efforts to make the Web a more social medium by bringing “presence” online. Help us imagine a Web that works less like a library and more like a multiplayer game.”

Kicking Virtual Ass and Taking Avatar Names
“What is it like to run the virtual world’s most notorious tabloid? Where do you draw the line between good taste and bad, between information and sensation, between virtual and real — if such a line exists? Explore the role of a very free press in the evolution of online worlds. Dual presentation with [Second Life Herald founder] Peter Ludlow.” (more…)

Posted Wednesday, August 22nd, 2007, at 6:44 pm Eastern by Mark Wallace

The crew at PC Gamer UK are without a doubt the best games writers in the business. (Put it this way: I pay over $100 a year for my subscription, and I no longer read any other games mags.) Every month, PCG(UK) provides the most sophisticated, most critical, most creative, and the funniest (without being too scatological — though they could still stand to dial back on the sexism) games writing out there. Now, a sub-crew of PCG writers — including Jim Rossignol and Kieron Gillen — as well as some friends, have launched a new site where they can range even more freely. Check out RockPaperShotgun, where there’s already some great stuff up (check out Gillen’s exclusive interview with Bioshock’s Ken Levine, for instance), and where I expect you’ll be able to find a higher level of games writing (at a lower cost) than is available from even the best games sites on the Web. (Yeah, I’m looking at you, Escapist.)

Posted Tuesday, August 21st, 2007, at 10:58 pm Eastern by Mark Wallace

Susan Wu, who was instrumental in arranging the Virtual Goods Summit I moderated a panel at in June, emailed me some embargoed news earlier today, and though I begged and pleaded, she asked me wait until midnight to post it. However, I see that the news is already out there, so I have to apologize to Susan and jump the gun, if only slightly: The news is that Charles River Ventures, where Susan is a partner, has just co-led a $5.5 million Series A financing of Conduit Labs, which is “building cool social entertainment destinations for you and your friends. We are bored of the same old social networks, virtual worlds, and MMOs,” according to its placeholder site. Over on Conduit’s blog, CEO Nabeel Hyatt is talking about the investment, and also tells the interesting story of how the comany got started. It’s hard to tell exactly what they’re building over at Conduit, but it sounds like a browser-based games network that’s somehow differentiated from what’s out there already. “We want to deliver a completely new kind of massively multiplayer experience — one that requires minutes, not hours, to access and learn, and one that is as rich and social as real-world activities like shooting hoops or jamming in a band. And we wanted it all in a browser, as accessible as your email,” Nabeel says. Later on, he puts Conduit “at the nexus of a lot of what’s happening on the social web, from Twitter to Areae” (which are both also CRV investments). I’ll be very interested to see what Conduit is cooking up, and whether there’s a form of “social gaming world” that could be that different from current offerings. Considering its backers, though, it’s definitely one to watch.

Posted Monday, August 20th, 2007, at 8:21 am Eastern by Mark Wallace

The fifth annual State of Play conference on legal and social issues in virtual worlds is under way this week in Singapore. I had to cancel my trip out there, which is a shame, since SoP is consistently one of the most interesting gatherings of VW thinkers. Jerry Paffendorf is there, though, and reports that the chin-wagging is already gathering steam. Other reports form Singapore have the local government excited over the metaverse roadmap that was recently release (an effort Jerry led and I was one of the contributors to). I’m not sure, but I think the Singaporese government helped fund the conference as well. That’s some pretty future-forward thinking. Wish I was there.

Posted Saturday, August 18th, 2007, at 10:12 pm Eastern by Aleister Kronos

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Are you a Second Life resident who is fed up with your appearance? You’ve scoured the shops, looking for an avatar face that would be unique to you; something that captures the very essence of you — or at least, the persona you wish to project in Second Life. But you just can’t find it. Frustrating isn’t it?

You could opt to make your own, but most of us lack the skills to create something convincing, realistic and actually worth showing in public. Now, though, this need not be a bar to personalising your avatar — after a fashion. CyberExtruder provides a quick and relatively easy solution to your personalisation dilemma. Using a passport-style photograph, their automated conversion software will generate a realistic Second Life face in about a second. Whether you opt to use a self-portrait, or an image of someone else, is entirely up to you, though you might want to think carefully before pursuing the latter route.

The CyberExtruder service is a nice convenience for SL residents who want a more photorealistic face for their avatars, but the results can sometimes be a bit startling. (more…)

Posted Saturday, August 18th, 2007, at 10:01 pm Eastern by Aleister Kronos

The German Second Life Community Convention 2007, planned to be held in Düsseldorf from 21st to 23rd September, has been cancelled. This is the second cancellation of a German Second Life event, following the recent announcement about SL Conference 2007 in Berlin.

There is a small amount of good news for anyone who had registered for the Berlin event. Cocoate.com have worked out a deal with IQPC, organisers of Achieving Real Business Growth Through Second Life, being held in London on 25th and 26th Septemeber. The deal provides a substantial discount to registrants who want to switch over to the British event. Check the SL Conference website for more information.

I am waiting for an opportunity to talk with one of the organisers of the Düsseldorf event to find out what has happened since Thursday — when it was “all systems go” — to cause the cancellation.

Posted Friday, August 10th, 2007, at 10:49 am Eastern by Mark Wallace

CMP Technology has become “the first global media company to be certified by Linden Labs as a full-service content developer in Second Life,” according to a press release. (Though maybe Linden Lab should be careful that their certified devs at least spell the name of the company correctly.) CMP, of course, runs the annual Game Developers Conference and the Austin Game Developers Conference (which leans more toward MMOs and virtual worlds), as well as a number of Web 2.0 and other tech events, and publishes sites like Gamasutra and publications like Game Developer and Information Week. CMP is now bringing the virtual world into its media offerings: “CMP’s metaverse division will work with customers to create unique builds and events that promote deep engagement and nurture community. The division will integrate Second Life and the web to reach global markets while leveraging CMP’s trusted brands to acquire highly-qualified audiences and bring them inworld.”

Does this spell the beginning of stiffer competition for outfits like the Electric Sheep Company, Millions of Us, Rivers Run Red and others? It has seemed to be only a matter of time before big media companies got into the metaverse services space in a big way; CMP’s entry may be the early sign of a coming wave. Other firms with global reach (Edelman, for one) are already operating in Second Life (despite the “first” claim in CMP’s release), and it seems logical that such firms would expand their operations to produce campaigns for this new medium. It will be interesting to see how the “native” firms react to increased competition. I’m still waiting for a big media company to absorb one of the main metaverse services companies. If the market holds up (a big if, but not huge one), I imagine it’s only a matter of time before that happens. CMP’s entry into the space could well accelerate the process.

Posted Thursday, August 9th, 2007, at 9:21 am Eastern by Mark Wallace

It looks like MindArk, the company behind Entropia Universe (whose virtual currency is pegged and freely tradeable at 10 to the U.S. dollar), is getting in on the Washington lobbying act. Congress has been looking at issues of taxation related to virtual worlds since at least last October, and the Joint Economic Committee is long overdue with a promised report. (Or did I miss this?) This week, it seems, they’ll hear from Marco Behrmann, MindArk’s CIO, who is in Washington to speak to the IRS as well, according to this post on the RCE Universe forums. [Via RCEUniverse’s Nate Randall.] I’ll be interested to see where this all ends up, of course, but the most sensible take I’ve heard on this issue comes from Bryan Camp of Texas Tech University, who noted last year that, for the most part, the legal issues are settled, it’s just a matter of figuring out (or deciding) where virtual worlds fall within them. There’s probably slightly more to it than that, but not much. For my money, a more interesting issue is the related one of whether these environments can be ruled to be public places (like some shopping malls) and the implications of such a ruling for governing them. <shameless plug>You can read more about that kind of thing in our book when it’s published at the end of October.</shameless plug>

Posted Tuesday, August 7th, 2007, at 7:25 am Eastern by Mark Wallace

I’m wearing my Virtual Goods Summit t-shirt today, which isn’t really interesting except that it gives me an excuse to tell you that videos from the event have now been released. This was an excellent day of deep-diving into various business models and approaches to virtual goods — and probably features more information and more angles than you expect. The summit was arranged by Susan Wu of Charles River Ventures, and Charles Hudson, who, until recently, was in new business development at Google. What is Charles up to now? No idea. But he is super smart, very well connected, and friends with the super-smart and very well connected Susan, so whatever it is, it’s probably going to be interested. Stay tuned to his blog for updates.

Posted Tuesday, August 7th, 2007, at 6:49 am Eastern by Mark Wallace

For those of you who are headed out to San Jose to join us at the Virtual Worlds Fall Conference and Expo, you can get 10 percent off your registration fees just because you’re reading 3pointD! That’s a savings of $60 to $100, depending on when you take advantage of this. Details after the jump. (more…)

Posted Wednesday, August 1st, 2007, at 8:54 am Eastern by Mark Wallace

IBM employee mints Second Life coinsGod bless IBM. Of all the big bad corporations doing business in the virtual world of Second Life, these guys — and, on an individual basis, the company’s employees — are near the top of the “most creative and ambitious” league table (mostly, I suspect, because they can afford to be). The latest: an IBM employee with his own private island in Second Life has had some coins minted that are each worth one Linden dollar. That’s right, you can now hold the Linden dollar in your hand and actually spend it — if, that is, you’re on »Tender Island«, which has been owned by IBMer David van Gent since March.

The coins come complete with an “SL” mintmark, and are “accepted as legal currency on Tender Island.” Before you get your knickers in a twist over who’s allowed to mint coins denominated in a particular currency, keep in mind that in the U.S., at least, creating your own tender is perfectly acceptable — you can print all the money you want (as long as you’re not counterfeiting dollars), it’s just a matter of whether you can get anyone to accept it. Linden Lab, of course, is not a government. But their rhetoric (”I’m not building a game, I’m building a country“) indicates there shouldn’t be anything objectionable in Tender Island coins. (more…)


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