3pointD on May 11th, 2007

Posted Friday, May 11th, 2007, at 3:27 pm Eastern by Mark Wallace

Rand Leeb-du Toit is the man behind Outback Online and its hotly awaited “user-generated spaces.” A few days back, in the wake of Cristiano’s open letter to Linden Lab, makers of the virtual world of Second Life, Rand posted his three virtual-world rules:

1. build right from the start — by which he means not “build immediately” but “build correctly from the ground up”
2. community first — “Being useful to a community beats exciting them with new whizzbangery.”
3. integrate — “Virtual world developers need to . . . integrate with what their users are already doing.”

All seem sensible, though they’re not that much of a stretch. We’ll see whether Outback can deliver on the same points. Hopefully I’ll be able to bring you some more news on that in the near future. Outback is still running very quietly, but that hasn’t stopped them from being one of the most interesting metaversal experiments in development. I’m looking forward to seeing more. Also, go wish Rand a happy birthday.

Posted Friday, May 11th, 2007, at 1:51 pm Eastern by Mark Wallace

A screenshot from the Chinese virtual world of HiPiHi
A screenshot from HiPiHi

The stiffest potential competition for Second Life seems to be coming from Asia these days. First it was HiPiHi, the Chinese virtual world “created, inhabited and owned by its residents” (I’m glad it’s inhabited by its own residents; things could get tricky otherwise). There was a nice interview with HiPiHi’s founders in April, as well as an account of the author’s first days there. The creators say it isn’t a clone of SL, but check out the screenshot above; that’s very Second Lifelike.

The latest entrant, though, is a world named Splume that hails from Japan. Splume sounds somewhat less sophisticated than either SL or HiPiHi, according to this Japan Times article, but is more narrowly targeted at the Japanese market, and so could have an edge over SL there (where the Japanese localization recently went into beta), or perhaps be competing for different users altogether. It’s not necessarily a zero-sum game in any case; it’s still very early in the adoption curve of virtual worlds, and there should be room for new entrants to experiment and help push the space forward by fostering competition for some time now.


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