Posted Tuesday, March 13th, 2007, at 4:45 pm Eastern by Mark Wallace
Will Wright gave the keynote talk at the Hilton Grand Ballroom on Tuesday, the last day of 2007’s South by Southwest Interactive.
Justin Hall introduces: Will Wright is a famous successful computer game designer. He created SimCity, which mapped birdseye urban planning into millions of minds. Working on a dollhouse for boys he created the Sims, which allowed all of us to manipulate suburban households. Billions of dollars of revenue, putting him in the highest echelons of entertainment. What does a guy like him do for a hobby? He runs the Stupid Fun Club in the East Bay. I visited the club, and the night I was there, there was a video shown of a robot laying on its side in theh street asking for help, and someone had taped the responses of passers-by to what was basically a homeless helpless robot. Then someone handed me a plastic visor and body suit, I put it on in the spirit of the evening, and suddenly this robot was rapid firing ping pong balls at me. I could see in the back of the room Will Wright behind the controls steering and watching and I think wondering how long I would stand there. This idea of experimentation and testing with things, he’s made it possible for all of us to experiment with the systems around us. Now Will Wright is building a simulation of the universe. Wow.
Will Wright (one arm in a sling): All those pictures you just saw [projected on screens before the talk] are from the Hubble. I broke my arm skiing, before you ask. I had way too much coffee today, so I’ll go fast. They asked me to speak here, I decided I’d come and talk about story. Then a week ago I read that I would be demoing Spore, so I’m mashing the two together. (more…)
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Posted Tuesday, March 13th, 2007, at 11:17 am Eastern by Mark Wallace
Tags:
3D Web,
culture,
games,
Identity,
interface,
lifelogging,
metaverse,
Privacy,
Second Life,
Social software,
SXSW,
Tagging,
virtual worlds,
Web 2.0,
work,
World of Warcraft
Venture capitalist and World of Warcraft addict Joi Ito and lifelogger Justin Hall sat down for a conversation together in Room 9C on Monday afternoon at South by Southwest. Ben Cerveny joined them midway. Title of the talk: Online Games: Beyond Play and Fantasy.
Ito: I know everyone says this, but we’re going to try to make this as interactive as possible. Justin and I are going to talk about online games and what we can learn from them and things like that. I play World of Warcraft and mess around in Second Life, I think it’s stupid to compare them, it’s like apples and oranges. If you played text MUDs you know MOOs and MUDs split at some point. People who were into furries tended to go toward one, people who went toward the other focused more on gamplay and quests and levels. But it is interesting to compare in terms of what you can learn from them.
I play my WoW videos inside of SL and plan WoW raids in SL. SL is more for simulation for me, I do lots of ritual there, talks and things like that. It’s really not where I build relationships, although different people do that.
Shows a slide of WoW UI. Think all the way back to LambdaMOO, Pavel Curtis was saying the whole Internet will eventually be MUDs or MOOs. You can think of WoW as an evolutionary point in interface design. You can think of this as an interface to everything on the Web. You can make add-ons, there’s the Lua language for scripting that you can do. Shows his own more complex HUD with lots of add-ons. Most of the screen is in 2D. There’s all kinds of sophisticated stuff. Sometimes the 3D world is really important, but when I’m engaged in a boss fight it’s like a pilot looking at instruments rather than at terrain. A Lot of the innovation happens in the user community. (more…)
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