Posted Sunday, March 11th, 2007, at 6:16 pm Eastern by Mark Wallace
Tags:
architecture,
augmented reality,
earth,
games,
Google,
lifelogging,
mapping,
metaverse,
Second Life,
SXSW,
virtual worlds
It’s Sunday at 5:00pm in Austin and I’m at the panel: On the Edge of Independent User-Creation in Gamespace
Moderator: Jerry Paffendorf of the Electric Sheep Company
Panelists:
John Bacus of Google
Futurist Jamais Cascio of Open the Future
Raph Koster of Areae
Paffendorf: Imagine being pumped up right now. Welcome. What I work on: My profession is being a futurist in the video gaming and virtual world space. I survey and think ahead about what’s happening with various simulations. I’m actually on staff, which is a nice position, with Electric Sheep Company, about a year old start-up that builds 3D content, experiences and software for virtual worlds that allow users to create content. We work primarily in Second Life. Invites audience to take stage to fill a fourth position on the panel.
In our business, I have a lot of freedom to lead and create public conversations. I define what’s happening in that space as the metaverse, which I do borrow from Neal Stephenson’s Snow Crash. Last year I helped to start a research project with the Acceleration Studies Foundation called the Metaverse Roadmap: What is happening between video games, virtual worlds, gemapping and the web? We kind of came up with a definition: 4 components: Virtual worlds. Mirror Worlds. Augmented reality technolgoies bringing virtual activity to physical locations. Lifelogging, having a persistent identity in various sites and things you do, turning yourself into an avatar.
What happens when video games and gamespaces become more like the Web, in that anyone can create their own spaces and games, then connect to those with avatar identity, then we have the real practical immersive virtual world of communities online. (more…)
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Posted Sunday, March 11th, 2007, at 12:38 pm Eastern by Mark Wallace
Tags:
advertising,
avatars,
games,
Identity,
kids,
MTV,
Second Life,
SXSW,
Three Rings,
virtual commerce,
virtual worlds
Overheard at the panel on Avatar-based marketing: “It’s fun, you can sit down, make out with people.” I got most of this panel, including a couple of the audience questions.
Moderator, Tony Walsh of the Clickable Culture blog
Panelists:
Paul Hemp, senior editor Harvard Business Review
Linda Zimmer, CEO of MarCom:Interactive
Eric Gruber of MTV, helped launch Virtual Laguna Beach and vHills
Lauren Wheeler of Three Rings
Hemp posed a question: How does a marketing message aimed at a consumer get refracted when it passes through the intermediary of that user’s avatar? Does the avatar act as a prism that changes in some way a real-world marketer’s messge. While a little conceptual, the question is pretty important. Some would say it’s really a meaningless question because the user behind the avatar has the real-world wallet. What’s the avatar have to do with it? My thought is that the avatar represents something about that consumer that is important. Advertising has always targetted consumers’ alter egos, the smiling happy terrifically popular person just waiting to emerge from the consumer’s psyhce with the help of the consoumnres’s product. Here the marketer doesn’t have to hunt for that, it’s on display in the form of the avatar, and can be segmented, terageted, and help understand the consumer behind it. (more…)
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