3pointD on February 7th, 2007

Posted Wednesday, February 7th, 2007, at 8:23 pm Eastern by Mark Wallace
Posted Wednesday, February 7th, 2007, at 3:25 pm Eastern by Mark Wallace

I’ve been messing about with Upcoming.org today after being reminded of it by IBM’s Roo Reynolds, and have finally created my own Upcoming page. (Friend me!) While poking around over there, I stumbled on a small event called Web Trek, which says it is “Exploring Space & Time — 4 Known Dimensions.” Cool. It’s a free event in San Francisco with just three speakers of an evening (March 28), but it sounds like there will be some interesing ideas knocking around there. The speakers are first Kent Brewster, Technology Evangelist at the Yahoo! Developer Network, who will be talking on “How to Integrate Where 2.0 Technology in Web Space,” and then Tyler Kovacs and Mike Geary, Chief Architect & Co-founder, and Senior Engineer, respectively, at Zvents.com, who will be talking about “How to Integrate Time in Web Space.” (Slightly more information can be found here.) Now, it sounds like this is the “time” of “event scheduling” and similar concepts. But even that could be interesting. And why not go further? Why not a 3D Web or world (or just region) that incorporates time on a more meaningful level. Why not (technological constraints aside) be able to scroll back and forth through historical time at a certain virtual spot? Of course, Hiro Pendragon’s 3D wiki for the virtual world of Second Life allows you to do much the same thing. Are there other ways to accomplish this? Are there even more interesting things that could be done if we were able to push the 3D metaverse out into the fourth dimension? Whew, this kind of futuring makes my brain hurt. But I love the idea.

Posted Wednesday, February 7th, 2007, at 12:03 pm Eastern by Mark Wallace

Crytek's Crysis engine to be used for architectural visualization

Csven over at reBang has the interesting news that French firm IMAGTP (which seems to be an architectural consultancy that relies heavily on 3D visualization tools) has “licensed the CryENGINE 2 game engine for use as an architectural and urban planning tool.” The CryEngine, of course, is the game engine made by Crytek, which powers their FarCry and Crysis games — which are known as having among the best graphics of any FPS. Oddly, though, Crytek’s games are known more for their expansive outdoor vistas than for their architectural wonder. Still, it’s nice to see more evidence that such tools of 3D connectivity are useful for more than just play. Game technology: Not just for games anymore.


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