3pointD on January 9th, 2007

Posted Tuesday, January 9th, 2007, at 8:26 pm Eastern by Mark Wallace
Posted Tuesday, January 9th, 2007, at 12:06 pm Eastern by Mark Wallace

Filmmaker James Cameron of Titanic fame (and, probably more importantly to readers of this blog, The Terminator), has just gotten the go-ahead on his next film. What interests 3pointD about this is the fact that it will be filmed in a moviemaking version of a virtual world, and new details of the process have emerged in a story in today’s New York Times. Cameron is using the latest “performance-capture” technology to record the movements of actors’ bodies, as well as their facial expressions. But such recordings are usually made against a blank background that’s later filled with a digitally produced environment. In the case of Avatar, Cameron’s next film, “The most important innovation thus far has been a camera, designed by Mr. Cameron and his computer experts, that allows the director to observe the performances of the actors-as-aliens, in the film’s virtual environment, as it happens,” the Times writes. The key phrase here is “as it happens.” Cameron and his team have essentially created a virtual world that they view live as the performances are recorded. What they see on their screen is the motion-capture already composited into the digital environment, rather than having to wait until later to see the combination of the two streams of content. In addition, Cameron can pan and zoom around on the fly: “If I want to fly through space, or change my perspective, I can. I can turn the whole scene into a living miniature and go through it on a 50 to 1 scale. It’s pretty exciting,” he says. That’s exciting technology indeed. Though it bears little direct impact on current multiuser virtual worlds, it’s the kind of technology that will gradually filter down to broader levels, and the kind of filmmaking that could help promote Internet-based 3D spaces. Will the movie be any good? Who knows. The filmmaking techniques, however (which almost resemble the ultimate in machinima), are fascinating. And don’t forget that Cameron sits on the Multiverse advisory board.

Posted Tuesday, January 9th, 2007, at 11:12 am Eastern by Mark Wallace

The Electric Sheep Company brings Showtime's The L Word to the virtual world of Second Life

Fans of Showtime’s long-running series “The L Word,” which is a kind of San Francisco lesbian version of Sex and the City (and a pretty entertaining show, actually), now have a place to hang out in the virtual world of Second Life. Built out by the Electric Sheep Company (sponsors of this blog), »The L Word« sim in Second Life is a hangout for fans akin to MTV’s Virtual Laguna Beach, a re-creation of portions of the show that fans can occupy themselves. There’s a special L Word in Second Life page on Showtime’s site, and the Sheep have even taken advantage of Linden Lab’s registration API to create a Showtime-branded SL signup page. This is the first such page I’ve seen and is an especially cool development, as it starts to push SL more toward being a service and away from being a hermetically sealed world. The project also has its own orientation island. (more…)

Posted Tuesday, January 9th, 2007, at 9:52 am Eastern by Mark Wallace

3D Haptic Mouse from Novint Technologies

We knew it was too good to be true. Remember the extra-cool “Falcon” 3D haptic mouse from Novint Technologies that we blogged about way back last spring at E3? Well, it’s being made available later this year, just as Novint promised, but not at the $100 price point that was predicted at E3, at least, not yet. A Novint press release from the Consumer Electronics Show now on in Vegas flags a “Limited Edition Falcon Bundle” that will be available for $239, or $189 on pre-order, and that will ship on June 18. If you haven’t heard of the Falcon before, do read the blog post, because it’s an impressive piece of work (or if you’re at CES, stop by the Sands Expo and Convention Center, booth #72924 in the Gaming TechZone). (more…)


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