Posted Monday, October 30th, 2006, at 3:49 pm Eastern by Mark Wallace

A new game company planning to bring free massively multiplayer online gaming to U.S. gamers is seeking to capitalize on the flood of press attention being devoted to the virtual world of Second Life in recent months. The strangely named OGPlanet will be offering “PC games built on a ‘Second Life-like’ model that lets anyone play for free, but offers players the opportunity to purchase game pieces, clothing and accessories,” according to a press release. OGPlanet’s first offering is Albatross18, a free massively multiplayer golf game with a unique fantasy twist in which players drink magic potions and meet various enchanted characters along the way. (Take care not to slice your shot into the troll trap!) Rrecently acquired by OGPlanet, the game lets players customize their avatars with clothing and equipment bought in the game, thus providing a revenue stream. All of OGPlanet’s games will work in a similar way, but if they’re hoping to capitalize on the strengths of Second Life, rather than simply the hype, they may need to take a closer look.

All of OG’s games will offer free downloads and unlimited free play, with revenue coming from in-game item sales and possible sales of advertising space. As the press release notes, this model has been successful in Asia, and is catching on in the U.S. But that’s not actually the model that Second Life uses. The revenue stream for Linden Lab, makers of Second Life, is derived from renting server resources in the form of virtual real estate, in a model similar to that of an Internet hosting service. The in-world economy is entirely user-to-user; its main function, as far as the company is concerned, is to attract new users who are either willing to pay the premium to own land or who will graduate to that level from their free accounts. OGPlanet’s business model may or may not be sound, but it’s not actually similar to the one behind Second Life.

All of which is not to say OGPlanet is doomed from the start. The company has a roster of investors with some considerable experience in interactive entertainment, including Richard Wolpert, former President of Disney Online and a strategic advisor to Accel Partners and RealNetworks; Mark Surfas, formerly founder and CEO of GameSpy; Andrew Wright, former Vice President of RealArcade and currently CEO of SmileBox; and Peter Levin, CEO of BellRock Media and RealNetworks. Its president and founder is Sangchul Park, a former executive with Korea-based LG Corp. It’ll be interesting to see what offerings they bring to market; their next game is due in the first quarter of 2007. Whatever they are, though, it sounds like they’ll be only distantly related to Second Life.


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