Posted Thursday, October 26th, 2006, at 11:20 pm Eastern by Mark Wallace

Hot on the heels of Destroy Television comes an announcement from virtual world branding and PR agency Rivers Run Red, which plans to launch a broadband television and content network in the virtual world of Second Life in November. Virtuallife.tv “will enable news, documentary and entertainment content to be distributed and shared across the entire virtual world,” according to a press release. It sounds an ambitious project, due to launch in early November on a 24-hour-a-day broadcast schedule carrying music, film, audio and text. More than 100 active channels are planned by the end of 2007, and the network, a Rivers property, plans to produce around 1,000 hours of original programming a year. There will even be content produced by the Second Life community, though quite what form that will take wasn’t clear from the release.

According to the release, “VirtualLife.tv will also serve as a channel for the community to promote their own services, events and products. With future plans to allow the free distribution of community created film (machinima), music and video.”

Already, almost a dozen “major content companies” have agreed to let Virtuallife.tv “repurpose or broadcast their content.” according to Rivers. (No idea who these are at the moment, though I’m checking.)

The service will be free, though pay-per-view programming is planned for the future. How do you tune in? “A television package will be freely distributed. Streaming will also be available to all landowners.” One question is whether Rivers has found a way to solve the worst problem about video streamed into Second Life: each person watches a different stream of the same content, making it nearly impossible to watch the same program with the same start and end time.

Does Second Life need television? You could argue that it doesn’t, but the increasing convergence of media platforms — seen in TiVo, Xbox Live, PlayStation Portables playing films on UMD, television shows on YouTube, etc., etc. — point to the fact that any platform with aspirations to mimic, replicate or add to the functions of the World Wide Web is going to eventually include content networks like the one Rivers is proposing. Could it be that Second Life is just ahead of the game? I’m not sure, but it’s an interesting question, and it’ll be interesting to see what users make of Virtuallife.tv. Tune in for more.


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