Posted Tuesday, October 24th, 2006, at 10:43 am Eastern by Mark Wallace

Nissan launches auto sims in the virtual world of Second Life
Virtual Nissan Sentras

160 acres worth of metaversal motor city are being launched in the virtual world of Second Life, including four regions’ worth of Nissan driving action and a ten-region experiment in user-created car culture from General Motors’ Pontiac division. Both projects sound very cool, and though Second Life’s vehicles generally suck for much more than tootling around in (the platform runs on an outdated physics engine that Linden Lab refuses to update), each project is ambitious in its own way, and should add some entertaining features to the landscape of the virtual world.

The Nissan project, built by the Electric Sheep Company (sponsors of this blog), is already up and running, and features some nice drivable Nissan Sentras being given away for free, as well as miniature, remote-control cars that are fun to drive around but that can’t be taken off the Nissan sim. Two nice things about the Sentras: you can see through the windshield when in first-person view (not always true of Second Life cars), and you can actually shift gears, which I’ve never seen on an SL car before (though there may be some out there). The »Nissan sim« features a double loop, which I wasn’t able to make it through, and two more empty sims to get your driving on. Another nice feature: the main Nissan sim is connected to the two driving sims by a sim-long causeway, a low bridge that is the only thing occupying the sim. This is a great feature — I don’t think I’ve ever seen a sim limited to such wide-open empty space. More on Pontiac after a couple of screenshots:

Double loop on Nissan auto sim in the virtual world of Second Life
Nissan’s loop-de-loop

Causeway connecting Nissan auto sims in the virtual world of Second Life
Nissan causeway

The Pontiac project, being built by Reuben Steiger’s Millions of Us, is due to launch in November, according to a press release and this MediaPost story, and will feature not GM’s vision of virtual car culture, but that of Second Life residents. The company plans six 16-acre regions, known as Motorati Island, on which residents will be given space to build out their visions of virtual car culture. From the press release: “The process for land proposals begins when users are invited to the island’s micro site, Motoratilife.com, to begin the submission process. Pontiac will review users’ proposed projects and appropriate land accordingly on which users can go forth and develop their own ideas, as they relate to the Motorati community.”

Pontiac, of course, will also have its own presence on the island: “Plans are in development to build a futuristic Pontiac “dealership,” selling customizable versions of the newly introduced Pontiac Solstice GXP. Owners can then test their new purchases on a high-performance test track, fully modify them and even showcase them in a public gallery. The Pontiac Garage music stage in New York City’s Times Square will be replicated in this space and act as a venue for live music performances by real artists in the form of their Second Life avatars.”

Both projects seem very cool, in different ways. Nissan’s cars are very nice, and it will be fascinating to see what residents come up with for the native car culture sims to be featured at the Motorati site. But will corporate car culture kill native creativity in the way that resident Prokofy Neva has contended may happen as big business migrates to SL? Only time will tell, but I tend to doubt it. Corporate initiatives haven’t killed creativity on the Web, after all. Drive on.


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