Posted Monday, October 23rd, 2006, at 11:38 am Eastern by Mark Wallace

As mentioned previously, 3pointD held its first Think Tank event last night in the new »Dirty sim« to discuss issues of sustainability as they relate to the broader metaverse. We had a gratifying turnout of 40+ people, with around half staying more than two hours until the proceedings were done. Thanks to everyone who showed up and contributed ideas, or just showed up to listen. A handful of really nice ideas came out of the meet. You can read a full chat log of the session, posted by SL resident, SignpostMarv Martin, but I’m going to sum up and extend a couple of the ideas that came up below. And look for our next Think Tank coming soon!

We began by simply going around the circle with everyone in turn contributing a few ideas related to metaversal sustainability that we could then expand on in the second half of the meeting. It was great to see such a broad range of topics raised, including:

• standards and interoperability between platforms
• user experience and retention
• technological barriers to entry
• technological limitations (avatars per sim, etc.)
• building community
• setting societal standards
• creating sustainable learning projects
• SL-Web functionality
• tools for communication and collaboration
• making avatars more expressive
• creating identities that are portable across the metaverse
• promoting “dirtworld” sustainability
• virtual architectural preservation
• integrating corporate projects
• relationship to real-world governmental concerns
• preserving privacy and anonymity in-world
• broadening concepts of what the metaverse is

We then split into five groups, each of which took on an admittedly broad topic. The groups discussed their chosen topics for half an hour, after which we gathered again to hear a presentation from each group, which I’ll sum up very briefly below. I had asked to concentrate on coming up with a project or other way we could push forward the ideas under discussion, so that’s what I’m concentrating on here. There were one or two other ideas that came up, which I’ll append after these summaries:

Group #1, Standards and Interoperability:
Group #1 suggested a public documentation effort to cover 3D Web protocols, the thought being that this might promote the creation of a standardized virtual space that allowed anyone to use and develop it. Adopting an open protocol or standard would allow for the import and export of objects between metaversal spaces, which would knit the metaverse more tightly together.

Group #2, User Experience and Community:
Group #2 discussed the need for better self-expression tools within the virtual world (such as emotes and avatar interaction, etc.), and the fact that increasing community events — such as a regularly scheduled themed event for the community that happened more than once a year — and giving the community better tools, etc., would have to come from the community itself, rather than from Linden Lab or another administrator. Making tools and capabilities more evident and easily accessed was also a goal, perhaps to be accomplished through heads-up displays for new users, as well as better in-world search functionality.

Group #3, Communication, Collaboration and the Web:
Group #3 agreed that for the metaverse to be sustainable, it would need a much better and more interactive connection to the World Wide Web. Interestingly, the group was split between whether it would be better to have the 2D Web embedded within a world like Second Life, or to be able to access the 3D world from within a Web browser.

Group #4, Promoting “Dirtworld” Sustainability:
Group #4 discussed the challenges of making the back-end infrastructure that runs the metaverse more environmentally friendly, and also whether there were ways to use the metaverse to make the rest of the world more “green,” including virtual conferencing and the like that might cut down on fuel and other costs. One of the ways to accomplish the later might be to speed adoption of metaversal platforms by improving interoperability or finding a “killer app” that promoted use (just as Amazon.com and eBay have promoted Web use). It was agreed, though, that despite past attempts at things like “the paperless office,” resource use has only continued to grow.

Group #5, Commercial, Political and Societal Concerns:
Group #5 agreed that societal standards were probably a good idea, but that they would need to be set and enforced at various levels, from real-world governments to companies like Linden Lab, organizations operating within the metaverse, and individuals themselves. Terms of Service were seen not to be sufficient, since different communities within the platform often have different standards of behavior. Promoting awareness of the metaverse as more than a game was thought to be helpful in this area. Metaversal residents would have to have a voice in governmental legislation specifically covering virtual worlds. The issue of protecting anonymity but also protecting privacy within the virtual world (from prying cameras, for instance) was also raised.

After the presentations wrapped up, we all ate some virtual cheese.

Speaking very broadly, there seemed to be three main lines of thought, each of which encompassed several issues, some overlapping with each other:

Community

• Promoting community cannot be left to the companies behind the metaverse
• Better technologies and applications of various kinds are needed to promote adoption and retention
• More autonomy was needed for users of the metaverse, as well as greater attention to privacy issues
• Users must pay more attention to the some of the ways in which the real world is beginning to overlap the metaverse, including governmental legislation and corporate concerns

Technology

• Open protocols or standards were needed to knit the metaverse more tightly together, and to the rest of the online world
• Beginning a public protocol documentation effort would be a good way to promote the above
• Better integration with the Web was needed for the same reason

Environment

• Users and creators of the metaverse must take greater care in seeing that they are doing so in an environmentally friendly way
• Applications can be developed to promote uses of the metaverse that might be beneficial to the real world’s environment

I’m sure I’ve missed some of the ideas that were brought up, so those in attendance should feel free to contribute them in the comments — and those not in attendance should feel free to contribute further ideas. I definitely want to hold more of these Think Tanks, hopefully on a regular basis.

One thing we might also want to do going forward is see whether there’s anyone interested in taking an active role in promoting some of the ideas above, by creating projects that residents and others can take on. Get in touch if you’re interested in any of this. I felt there was a fantastic level of energy at the meeting, and though not all the ideas were brand new to such discussions, I think an ongoing effort could help push them forward in ways they haven’t been before.

For now, thanks to everyone who showed up. I’m looking forward to next time.


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