Posted Friday, September 29th, 2006, at 9:51 am Eastern by Mark Wallace

Andrew Reynolds over at eightbar (the blog of a few IBM researchers at the company’s Hursley installation) writes that he’s put together a crude version of an app that 3pointD has been looking for since earlier this summer: a tool to export shapes from Google’s cool free 3D modeling app SketchUp and import them to the virtual world of Second Life. Andrew’s plug-in for SketchUp writes basic model information to a text file, from which it can be imported to Second Life in notecard form (presumably by manually cutting and pasting). After that, an in-world object parses the notecard and re-generates the model in Second Life. It seems to only handle very simple objects, but it’s a good start.

“In erring very heavily on the side of simplicity, I’ve made something that you’ll either find delightful or frustrating,” Andrew writes. “Each face in your SketchUp model, you end up with a flat, rectangular prim which represents the bounds of that face. Imagine if every face of every shape in SketchUp was simplified down to a rectangle which marked it extents. That’s what my script does.”

More importantly: “I’m already enjoying it as a faster way to put simple things together.” 3pointD looks forward to seeing whether tools like this might ease the creation process for more residents. Nice job, Andrew.

(Also just want to flag something I’d missed a few weeks ago: eightbar’s Dave Braines has written an app that can import a 2D structure to Second Life from PowerPoint, of all places. I look forward to getting my hands on both these things.)


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