Posted Friday, August 25th, 2006, at 1:22 pm Eastern by Mark Wallace

It looks like Linden Lab, makers of the virtual world of Second Life, have quietly gone and found someone to write an “official guide” to getting around their corner of the metaverse. [Via Tony Walsh and Aimee Weber.] Due out in mid-December, the volume “explores in detail every aspect of Second Life’s rich and multilayered virtual world, explains how it works, and offers a wealth of information and practical advice for all Second Life residents.”

The book was written by Michael Rymaszewski, who in the past has penned official guides to such popular video games as Age of Empires III, Zoo Tycoon 2, Rise of Nations and others. On first blush it seems an odd choice, since game guides usually focus on getting from start to finish as easily as possible and uncovering hidden corners of the game in question. But Catherine Smith at Linden Lab tells me that it was the publisher who approached the company about doing an official guide. In addition, “LL has had lots of input into the content, the look and feel and the writing of the book,” she says. The volume promises more than just min/maxing tips, to be sure.

From the Amazon description:

The first part, “Getting a Second Life,” acquaints potential and new players with the Second Life world. It describes the metaverse’s geography as well as its society, explaining its written and unwritten rules. The second part, “Living a Second Life,” deals with the practical and economic aspects of Second Life: creating and customizing an avatar, building objects, scripting, and making money. The third part of the book, “Success in Second Life,” discusses ways to enjoy Second Life more. It includes profiles of successful Second Life residents, discusses fascinating in-world events, and examines how some are using Second Life for business, training, and other purposes. The book closes with a glossary as well as quick-reference and additional-resources appendices. The book’s CD includes special animations, character templates, and textures created by Linden Lab exclusively for this book. The disc also guides new users through the installation and includes a code that grants a special object the first time they enter the metaverse.

The book has clearly been in development for some time, if it includes all that. I’ll be interested to see who’s been profiled, what “fascinating in-world events” are highlighted, and whether this is original reporting by someone who’s been around SL for a while or stuff lifted from other news sources.

Do I sound over-protective? Perhaps I am. I think it’s important to present early attempts at the metaverse as just that, and not as games. It’s quite possible, though, that this will ease insertion for new residents, who are often baffled at their first contact with SL (see the first comment at Tony’s post). Whether they’ll care to shell out $20 to learn how to navigate a platform they’ve just entered for free is another matter. In any case, I’m looking forward to getting my hands on a copy, and will report my findings here.


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