Posted Friday, August 25th, 2006, at 11:40 am Eastern by Mark Wallace

Cracking walnuts With refrigerators as metaphor for putting on a play in the virtual world of Second Life

Giff Constable of the Electric Sheep Company (sponsors of this blog) has posted a really perceptive critique of the challenges of mounting a play in the virtual world of Second Life. “Putting on a play using Second Life is a bit like trying to crack a walnut with a refrigerator,” Giff says. I’m not going to try to disentagle the simile, but I love the image. Giff points out the limitations of humanoid avatars and text chat for conveying the kinds of emotions that plays need to get across, and ponders a more Second Life-like possibility:

What else can heighten emotional content so the audience engages more fully? How about the actor forms themselves? Instead of using the humanoid, mesh-based frames most people wear in Second Life, how about using less-realistic, prim-based characters where emotions and expressions can be exaggerated in an almost bunraku style? I also think it would be useful to hearken back to silent movies where everything was done with motion and music/soundtrack.

I love the idea of really using the capabilities of the platform for what they’re best at. Unfortunately, at the present moment they’re just not best at conveying the same kinds of things that actors convey on a real-life stage. Taking advantage of the particular expressive capabilities of a virtual world, however — a place where broad brushstrokes and unreal constructs seem to have the most impact — could be really interesting.

The situation is analagous to the Second Life architecture scene. A while back, Second Life Herald freelancer Budka Groshomme wrote, “There are some nice buildings, but most are architectural disasters; little more than decorated copies of something that wouldn’t even be interesting in RL.” Where Second Life seems to excel is in allowing for the creation of things that are somehow more than real. The visual and plastic arts are already making cool strides in this area in Second Life. It will be interesting to see whether residents take advantage of this in the theatrical arena as well going forward.


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