Snow Crash in SL: The Metaverse Comes Home

Virtual-world services company Rivers Run Red is busy these days. Having recently announced they’d be bringing hit pop band Duran Duran to the virtual world of Second Life, the news is now that they’re bringing the metaverse back home, so to speak, by working with publisher Penguin to create a virtual version of Neal Stephenson’s sci-fi novel, Snow Crash, to be distributed in Second Life, a world largely inspired by the book. Virtual copies of a portion of the book should be available starting next week.
Book publishing in Second Life, of course, has not been a smashing success. “Prim” books are unwieldy, hard to manipulate and often very difficult to read. But RRR and publisher Penguin seem savvy on this note, with the in-world version apparently offering only a sampler of portions of the text and excerpts from an audio version — with a special discount (presumably on paper-and-ink purchases) being offered to Second Life residents.
While it may only be a small step forward in virtual media technology, it’s a very cool undertaking nonetheless. Written in the years 1988 through 1991 (”as the author listened to a great deal of loud, relentless, depressing music”), Snow Crash foreshadows a Second Life-like metaverse (a term coined in the novel) with remarkable accuracy — especially given that even the Web browser was yet a few years out. Many of the emergent societal tropes that can be found today in Second Life were present 15 years ago in Snow Crash, from the ability to create one’s own fantasy assets (and the wide disparity between newbies and uber content creators in that regard), to the social pressure felt by residents whose avatars aren’t up to fashionable standards and even a feted inner core who enjoy special privileges not available to those standing outside the velvet rope of a virtual nightclub like the book’s Black Sun. Second Life creator Philip Rosedale has said, “Snow Crash has the closest practical resemblance to Second Life as it exists now: a parallel, immersive world which simulates an alternate universe, which thousands of people inhabit simultaneously for communication, play, and work, at various levels and variations of role-playing with their avatars.”
No word yet on whether this means a brand new print version of the book, but I’d assume that it does, since I think the current version of Snow Crash is in print from a division of Random House. Penguin’s involvement may mean only a new UK version. More details will presumably emerge soon. Meanwhile, 3pointD welcomes Stephenson and his seminal metaversal vision back to the metaverse. Good to have you.



SO cool. I hope they do it justice.
[…] In a sort of “why did it take so long” moment I just read over on 3pointD that a sim is being built for the book Snow Crash. […]
I’m not sure who I’d want to sign the book first, Neal Stephenson or Hiro Pendragon :)
that’s really freakin exciting!
For those remember, Snow Crash was originally supposed to be a book and a computer game combined. But the software component fell apart while the dead trees version was all that was completed. So its nice to see 15 YEARS LATER a closer realization of the original vision of Stephenson.
I will be the first to visit Mr. Lee’s Greater Hong Kong!
[…] 3pointD reports: Rivers Run Red - the virtual agency responsible for Duran Duran’s recent live-performance in Second Life - in cooperation with publisher Penguin, is going to create a Second Life-sim dedicated to Neal Stephenson’s cyberpunk-novel Snow Crash. written 1988-1991, Snow Crash anticipated many aspects of virtual communities and even coined the term ‘metaverse’, which is now used in reference to the virtual world of Second Life. details about the sim are not yet disclosed, aside from releasing parts of snowcrash as in-game audiobook. […]
[…] Now I read at 3PointD.com that SnowCrash is coming to Second Life, via Rivers Run Red. Eric Rice asked on […]
Heres the link to the still active- decade old version of he black sun bar i designed for paramount and neal for the first game/movie deal atempt. The blaxxun VRML version still runs….had some nyvrmlsig real/virtual crossover openings and a birthday party for neal in it once….
I have a model of the concept designs i did for the “rat things” that ill try to update for SL soon….
http://www.cube3.com/chat.html
larryr
cube3
Snowcrash is a great evil. *Holds up cross*.
More pragmatically speaking, I often wonder if avatars will sit and page through books inworld.
Maybe not a big leap forward in terms of tech, but it does seem to conceptually finish what it started… so that we can finally go beyond Snowcrash.
Snow Crash in Second Life: The Metaverse Comes Home…
Den ein oder andere hat sicherlich von der MMOPG Second Life gehört oder gelesen. In dieser Online Welt können die Spieler eigene Objekte durch eine recht einfache Scriptsprache namens LSL erstellen. Die erstellten Objekte kann man wiederum …
The Metaverse comes home?! Well, what about There? Where is There’s place in the Metaverse any more?
I may of left There but I still think it deserves attention and press, especially within the “Metaverse Community”. The vision and dream behind There was something awsome and could of changed how people interact and socialize online. But unfortunetly, it didn’t happen.
Second Life has had it’s 10 seconds of fame, now its There’s turn.
If you read the Acknowledgements in the book, Snow Crash was originally going to be an interactive computer-generated graphic novel with multiple endings. When that didn’t fly as marketable in the 80s, Stephenson went with the advice to make it into a book. Perhaps that explains why Stephenson then goes on to write that Snow Crash “was very difficult to write.”
Stephenson not only envisioned the Metaverse, but he initially wanted to build Snow Crash into a sort of virtual world. While bringing literature into new mediums is cool, what I’d really like to see be labeled as “The Metaverse Comes Home” is if Stephenson’s original ideas were made in a virtual world. That would make me utter a exclamatory explicitive, rather than a simple, “cool”.
[…] 3pointD is reporting that Neil Stephenson’s prescient cyberpunk novel Snow Crash is coming to Second Life. […]
Snow Crash comes to Second Life: where’d I put my wakizashi?…
This weekend I finished re-reading Snow Crash, the seminal 1992 cyberpunk novel by Neal Stephenson that was a central inspiration for the virtual world Second Life. Snow Crash is in my top five sci-fi novels and I have re-read it…
Snow Crash HUD e-book available for purchase…
Last month I mentioned that Penguin Publishers UK was releasing an in-world version of the classic cyber-punk novel Snow Crash (1994) by Neal Stephenson. I finally got a hold of the sampler HUD (heads up display) from the Rivers Run…
I feel that NOW, in these Web 2.0 times and moving forward… the time has COME for bringing “The Metaverse Comes Home” into the virtual world, as Stephenson originally intended. That WOULD be cooler than cool.
Deborah