Posted Friday, August 11th, 2006, at 1:32 pm Eastern by Chip Poutine

Sparkle Dale models the TELUS Motorola i833 'Baby Phat' EditionSparkle Dale models the TELUS Motorola i833 ‘Baby Phat’ Edition

During a recent flight around the Second Life mainland I had spied a strong candidate for an upcoming Virtual Suburbia review, an exquisite modern structure articulated in a delicate monochrome palette, embellished with soft lighting and shadows, and punctuated with purple and green colored glass that looked pleasantly fresh and yet oddly familiar to me. I soon found out why.

Although the land was off-limits to visitors, some alt-zooming found signage identifying the build with TELUS, Canada’s second largest telecommunications company and the name that happens to be printed on my monthly phone bill. There was obviously a larger story here than just a captivating work of virtual architecture. At first glance it seemed to represent the first major Canadian corporation and the first major Telco to appear in Second Life.

My suspicions were soon confirmed by the owner of the land in Shinda, SL resident Sparkle Dale, who describes herself as a longtime MMO player and Advertising Manager for TELUS. Seeing a playful opportunity to extend and enhance the brand experience for the corporation’s mobile products, she commissioned a team of SL residents for the build (by Scope Cleaver) as well as a series of handsets (by Ninja Petion, Zoey Pinkdot, and Miko Omegamu) to be sold within. Finishing touches are currently being placed on both in anticipation of an August 21 opening (Update: Opening Day festivities are now scheduled for August 24).

Not only has design of the store been informed by flagship locations in Toronto and Montreal, the handsets themselves are modeled and named after real mobile phones (i.e. TELUS Motorola RAZR) by virtue of existing licensing agreements.

In addition to the obvious potential as fashion accessories the handsets are intended to serve a useful function. Through either a menu or chat commands the phones can be activated as a status indicator, with hover text to inform those around the user that he or she is busy on a RL phone call or in a private IM conversation. Dale acknowledges that cellular phones in Second Life are nothing new; however they have attempted to find their own place in the market with products that are attractive, functional, and easy to use.

It would appear a recipe for success, yet it remains to be seen whether some of the controversies posed by cell-phone use in particular and by the behaviors of Telcos in general will also migrate from the physical to the virtual. In particular, the etiquette of branded hover text in public chats (while relatively innocuous compared to some of the exhibitionism one encounters in such situations) may just be enough to touch a nerve of the odd avatar or two, especially when the status message is boldly indicating that attention is being focused away from the action at hand. In addition, as the possibility of voice chat increases, one also cannot help but speculate on how Telcos such as TELUS might wish to wade deeper into the MMO marketplace with VOIP offerings. Finally, it will be interesting to track the success of the ‘TELUS LG Migo’, a handset designed for RL tweens that will now also be targeted at the child avatar.

Irrespective of how it may unfold, Dale and her team intend to remain in Second Life well beyond the initial splash of publicity, and to release updated products based on new handset designs and feedback from the community. And at this point one has little reason to doubt their commitment. In the steps leading up to the opening it would appear that TELUS has duly considered what it takes to be a good corporate citizen in a virtual world.


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