Posted Friday, June 30th, 2006, at 9:11 am Eastern by Mark Wallace

Pirate outfit for fashion competition in the virtual world of There.com

The fashionistas of There.com are going frock to frock over the next nine weeks to find out who’s the best designer of fashions for the virtual world. The There Fashion Challenge pits a dozen of the world’s top designers in weekly design competitions, commencing with a pirate outfit challenge that’s currently up for judging. The competition is being run along the lines of a reality show, with residents voting a couple of designers out of the running each week.

The pirate designs are showcased in a 15-minute video that’s up on the Fashion Challenge site at the moment — though the links to individual designers’ portfolios seem to be broken. (And the video could use a little music and a more lively narration, in my opinion.)

According to a press release from There, the contest is being held in part to “define the look of ‘There Wear’,” though the release doesn’t say just what this means. In any case, “All contestants will also be able to sell their designs in There auctions for purchase with Therebucks, the community currency, by other members who want to dress their avatars in high style.”

The contest is a cool idea, and points up some interesting differences between There.com and Second Life, which has enjoyed notably more media attention lately. There.com is more explicitly a social world. Creativity is not as free in There; all resident-designed content must first be submitted to the company and vetted and approved before it is made generally available in the world. But the closer attention to content that’s paid by the company means that events like the Fashion Challenge can be pulled off in a more organized fashion, in contrast to the loose affairs that are Second Life fashion shows. (Which doesn’t stop them from being popular, mind you, or from featuring some great designs.) By the same token, though, the added layer of involvement from the company means the pace of development is slower. And as the world grows — There.com already claims more than 300,000 members — the burden of vetting content will grow with it. It seems to work for far, though, for the kind of world There is. It will be interesting to see how far it scales as virtual worlds’ populations continue to grow.


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