Posted Monday, June 26th, 2006, at 9:52 am Eastern by Mark Wallace

Attention, SL resident Jeffrey Gomez! Jeffrey, of course, is the guy who brought us the ability to export SL objects to Blender. Now comes the news from Ogle Earth that the latest release candidate of Blender can also import KMZ files created in SketchUp. Of course, this doesn’t imply it’s an easy step to get those into a format that SL understands. But Jeffrey was close to writing something that would export from Blender to SL, but held off because of IP issues. [See comments thread.] Here’s a great, non-IP-infringing use for such an app. It would be great to see Jeffrey or someone else complete the process. SketchUp is a fun tool, and there are great resources for SketchUp models out there, including a free warehouse and a marketplace for user-created models. Being able to get this stuff into SL would immediately open things up even more than they already are. The potential seems pretty exciting to me.

[NOTE: Second Life now supports maya and soon other formats in the form of scultped prims.]


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