Posted Tuesday, June 20th, 2006, at 1:06 am Eastern by Mark Wallace

Louis Vuitton logo as emblem of IP theft in Second LifeIf you don’t hear from me on Monday morning, it’s because I’m on my way to Supernova. In the meantime, I’ll leave you with the following hypothesis: Second Life’s innovative intellectual property rights regime, in which users are granted the IP rights in the things they create there, actually serves to stifle creativity in the world. Now, this is a bit of a straw man, I’ll admit. (I learned my screaming headlines from the best.) But it’s worth examining more closely, especially where it collides with SL’s technology.

The issue of trademark, copyright and intellectual property rights in the virtual world of Second Life has long been a contentious one. But it’s only recently that it’s leaked into the more mainstream reaches of the blogosphere. This SL forums thread, for instance, has been pondering the subject since October of 2004, and is still being posted to as of today.

For the vast majority of SL residents who consider the topic, the issue is one of technology. SL’s build interface allows residents to set copy permissions that — theoretically, at least — prevent others from copying their creations. But the copy perms are notoriously buggy in SL. Just because you set something to no-copy, it doesn’t necessarily mean it won’t be copyable. And since many of SL’s biggest content-creators make their real-world living from their activities in the virtual world, the theft of the objects and textures they’ve spent so much time on could have a substantial real-world impact. I’ve created this thing and own the IP rights to it, the argument goes, so why shouldn’t the technology behind the world protect me?

I’ll take up that question in a moment. First, though, consider the practical effect this state of affairs has had on SL. Two examples (one of which I have some culpability in):

A while back, I blogged about a user-created tool that let residents create 3D objects in Blender and then import them into Second Life. This is something SL users have been looking for for some time. But the people who wrote the tool stopped short of writing another app that allow you to export objects from SL. (Other tools can already do this, in some formats.) Why didn’t they write the exporter? Because they were concerned that people would use it to copy objects that weren’t meant to be copied. The way I read that is that the technology was held back in order to prevent a presumed theft.

Another group of SL residents is seeking to reverse engineer the SL protocol, cache and client. They’re not doing this in secret, their Web page is out there for all to see. And presumably, they’re not doing it for nefarious means, but because they’re curious about how their virtual world works, and want to be able to better understand and work with it. Over on SecondCast, our weekly newsmagazine podcast about Second Life, we’ve had some off-air discussions about whether we should mention this work on the air. The conclusion we’ve come to is that we shouldn’t tell people about it for fear that someone will use the information to steal proprietary objects and textures (which you can do very easily with the information on the site). Obviously, as you can tell from this post, I didn’t really agree with the decision (and you can believe I’m going to take a lot of heat for linking to the site here, despite the fact that is was blogged about recently elsewhere), but I abided by it for purposes of the podcast. Now I regret it. Why? Because that reads like we covered up some news, again in order to prevent a presumed theft. We nominated ourself as a little police force, when we were really only playing the roles of tabloid broadcast journalists.

I’m not comfortable with either of these things. People in one of the most creative places on the Internet are keeping secrets and not creating things? It doesn’t sit right. But I’d submit that it’s happening because there’s too strong a focus on technology as the solution to such perceived woes.

Why should the technology protect you? I mean, it would be nice if it did, but the laws governing copyright, trademark and intellectual property don’t guarantee you’ll be able to live in a world where the capability to infringe on those things doesn’t exist (unless you’re the RIAA). Instead, the law provides recourse in case such infringement has occurred. And it’s carefully designed that way in order not to stifle creativity, to allow people the greatest freedom in what they create, but to punish them when they take that freedom too far.

I recently posted a nice essay by the American Bar Association’s Henry Judy, in which he argues that such issues in the metaverse should be governed by the same laws that govern such issues in the physical world. Moet Hennessy Louis Vuitton doesn’t lobby that their leather-stitching machines are the only ones that should be able to produce the famous LV logo, after all — despite the fact that thousands of knock-off Vuitton bags are sold on New York’s Canal Street every year. The laws that Vuitton has recourse to, needless to say, don’t always work as well as they should. But they don’t discourage people from creating new technologies or talking about the ones that are out there.

Where’s the failure here? I’d say it’s probably in the courts. A commenter on Jeremy Pepper’s blog puts it this way: “So many messy copyright and trademark issues in the Web 2.0 world. . . . I guess we’ll need more lawyers who know how to boot up a computer. Historically, I’ve found them sorely lacking.”

But the courts may never get up to speed on these issues if the people who inhabit the metaverse don’t insist on it. If the focus remains on technology as enforcer of the law, then it will eventually be (as Lawrence Lessig has pointed out) the technologists who are writing the laws. Now, I’m all for technologists, don’t get me wrong. But we didn’t elect them as legislators, did we?

Robert Scoble writes, “I can see how this will end up in court sooner or later. Why? Cause trademarks must be defended or else the trademark owner loses rights to them.” And he’s right. But I think most SL residents don’t realize this. Relying on the technology is not a good idea; it’s not going to protect you. That’s neither its purpose nor its creators’ responsibility. If someone’s ripping you off and having an impact on your real-life income, take them to small claims court — because if that’s happening, you have a legitimate beef. Not only will it be fascinating to watch, but you’ll be doing your part to move the law forward. Above all, though, don’t let the technology stop you from making and sharing the things that keep the virtual world alive. Because a chilled-down metaverse in which people are unwilling to venture their creativity is not the kind of metaverse we want to live in, don’t you think?


Comments are closed. Trackbacks are closed.

14 comments:


mobile phone