Posted Wednesday, June 14th, 2006, at 1:55 am Eastern by Mark Wallace

Universal's Soundscape to host Chamillionaire and Hinder in Second Life

Is a Southern Takeover of Second Life on the way? Hot on the heels of Warner Bros. launching Regina Spektor’s latest album in the virtual world of Second Life comes a press release from the Universal Motown Records Group promising “two first-ever virtual artist meet and greets which fans from all over the world can experience in real time.” The artists are hip-hop bad boy Chamillionaire, who will appear in SL on June 25, and frat-rockers Hinder, who will make their in-world appearance the next day. Given that Chamillionaire is a platinum-selling recording artist, this could be Second Life’s most attention-grabbing event to date. It also seems to mark the first ongoing commitment to a Second Life presence by a big real-world media company. But it raises some critical questions about the capacity of Linden Lab’s technology to handle the attention.

Universal’s presence in Second Life was built out by virtual-world services firm InWorld Studios. While the Universal “Soundscape” appears to cover only a portion of the world’s St. Martin region, [<-- SL link] it's a pretty nice build, featuring a concert stage and sound booth, VIP lounges, and scattered buildings with links to purchase the artists' albums on the Web and sign up for mailing lists. There's also a holodeck that serves as a tiny virtual world within the virtual world, a tray of free joints, and a magic mushroom dealer, which for 20 Linden dollars will soon have you swatting at pot leaves emblazoned with American flags, among others things. And of course, I can't resist the chance to show you my hallucination:

Tripping on virtual magic mushrooms at Universal's Soundscape in Second Life

It seems like this place could actually be fun. The Universal press release, needless to say, doesn’t mention the ’shrooms. Nor does it mention the hot-or-not catfight voting booth in the Hinder outbuilding. The release does do a fairly good job, however, of describing Second Life to the uninitiated:

A user signs up to ‘Second Life,’ creates an ‘avatar’ or a 3D image of him/herself, dresses the avatar, establishes an identity, and then begins to live and interact within the world of Second Life. “Soundscape,” the first virtual music performance center/venue custom built for a major recording artist within Second Life, creates an exciting new music destination for fans of Universal Motown Records Group recording artists.

“Soundscape” is like a super-amped 3D website or webmall where a virtual 3D visitor can experience all the music, video, info, and swag shopping he wants, unattended, and without interruption or time constraints. But when Universal Motown and Universal Republic Records plan an event at “Soundscape,” the virtual venue then kicks into “attended” mode. Label and venue staffers close the doors and prep “Soundscape” for the event. The first two historic events are scheduled for later this month. Chamillionaire will appear at “Soundscape” for an hour-long meet and greet on June 25th and the very next day June 26th, the rock band Hinder will also appear to greet fans. Then on July 15th, music fans will have the opportunity to see never-seen-before, behind-the-scenes footage for Hinder’s new video for “Lips Of An Angel.” And on July 29th, visitors to “Soundscape” will be able to watch the full-length “Lips Of An Angel” video.

As far as I know, this is the first example of a really big media company actually using Second Life as a 3D-Web-like platform — i.e., a place where they can build out a persistent 3D Internet presence in the fashion they’ve been doing for years in 2D on the Web, a presence that’s not tied to an album launch or other real-world event but that will be available as a way to promote a series of artists over time. I do know that at least one other major media company has a virtual-world-related project in the works, and heard tell of another several months back, though I don’t know if that one got off the ground. Universal’s announcement will no doubt spur competitors into action.

One thing that’s going to happen as a result of projects like this is that SL’s technology will quickly be pushed to the limits, and we’ll soon get to see whether Linden Lab is up to the test. What’s going to happen in the last week of June, when hundreds or thousands of Chamillionaire fans sign up for their Second Life memberships and pile into the world — only to find that fewer than 200 of them will be able to attend the event? (SL regions hold at most 40-50 avatars at a time; areas built at the corner of four regions, as the Soundscape appears to be, can hold correspondingly more.)

LL’s business model will also get a critical test. At the moment, the company seems to add new land regions in some proportion to the growth in memberships. But as broad-based attractions like this crop up more frequently in the world, the ratio of landowners (i.e., paying customers) to basic (free) accounts is sure to fall. To support the new residents (those who stay, at any rate), LL will have to keep putting on more land, which costs them a great deal in server resources. But if most of them are Chamillionaire and Hinder fans, the company probably won’t gain paying customers at the same rate. MySpace can afford to support 80 million free accounts because they make their money on the periphery of the service, through advertising. Second Life, with its straight fee-for-service model, doesn’t have the same luxury.

Does this point toward eventual big changes in the virtual world? Linden Lab has surprised us before. But if things like Universal’s Soundscape do catch on and Second Life really does start to become the 3D Internet platform that some people see it as, there may at least be some refinement necessary to make the technology as robust as it needs to be. Possibly a lot of refinement.


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