Posted Sunday, June 4th, 2006, at 12:43 pm Eastern by Mark Wallace

An alternate topology for virtual worlds
An unusual soccer ball from Crocheting the Hyperbolic Plane

Stefan Geens, who writes one of the two blogs in the “top two” folder of my feedreader, has a really cool post today about whether virtual worlds and other 3D online spaces really need to mimic the topology and geography of Earth, as they do now. His answer: No, they don’t.

I couldn’t agree more. There’s no reason Second Life should be knit from a contiguous, continuous Euclidean grid. Why don’t we see more metaversal “land” masses that are based on geography and physics that would be impossible in the real world? There’s no reason why we can’t have more of this stuff. Video games are already doing it

Of course, there’s a whole other story here in the kind of “mirror worlds” that Google Earth is hinting at. But that’s a whole other story. (I addressed both these issues a bit here. And as Stefan points out, Avi Bar-Ze’ev covers similar topics here.)

I like reading Stefan’s post as an exhortation to make as much out of the metaverse as we can. So much is possible here, and it’s fast becoming plain that we’re really taking advantage of only a little bit of it. (SL resident Budka Groshomme sounded similar sentiments in the Herald a while back.) It bodes well for the future of the metaverse; things can only get cooler.

Stefan also sounds a metaversal sentiment that couldn’t really resound with me more: Personally, I want to reside on the surface of a Klein bottle or Möbius strip. Yes! Introduce me to the virtual real estate agent that can sell me a plot on that Grid and I’m so there.


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