Posted Thursday, May 25th, 2006, at 9:48 am Eastern by Mark Wallace

Raph Koster yesterday extended some ideas from the Metaverse Grudge Match that began last week. Raph talks about the kinds of power users and administrators have over the virtual worlds they occupy and run, and the fact that both camps ultimately find themselves at a stand-off where their final recourse is mutually assured destruction: if governance sucks, users can leave, depriving the administrator of operating income; if the users are out of line, adminstrators can kick everyone out and shut down the world themselves. Until we can break this stalemate, Raph says, there’s no really good reason for administrators to share power. Can we break it, though? Perhaps.

Raph’s interlocutor, Prokofy Neva, seems to be looking for a virtual space that’s governed like a real-world country, only more equitably, with more power in the hands of the people and less in the hands of those who govern the world. Is that possible? Only through someone’s deep benevolence, I think, and perhaps not even then. As Raph points out, virtual worlds cost a great deal of money to build. And the power of the administrator is much greater then the power of a real-world government. You can rise up and overthrow your government, but you can’t overthrow a virtual world administrator, you can only hope to end the world. What keeps us from doing this is exit costs. If I leave a virtual world, I lose everything I’ve acquired and done there; I even lose who I am in that space. The administrator loses the income I generate there.

To me, the problem here is the contiguous-world model. In any walled-garden virtual space, the stand-off Raph describes is going to pertain. There will always be such worlds, I imagine, existing as games if nothing else. But a more utilitarian and/or social world need not exist as a contiguous garden, it seems to me.

The alternative is a distributed metaverse in which a series of online spaces exist not in a contiguous pile but as loosely connected locations on a metaversal web, much as Web sites are connected today. Some of these would be public, some would be private, some would be restricted to a certain group of people. Instead of one administrator, you have thousands or millions. Instead of your inventory and avatar and all that’s associated with it existing in one place, dependent on that place’s back-end, those things exist in portable fashion.

Under this model — in which you can host your own corner of the virtual world (or have it hosted for you through a hosting service) — exit costs are radically reduced. If I leave a loosely connected space in the distributed metaverse, all I lose is access to that space. My inventory and identity go with me. The administrator may lose the income associated with my activities there, but small spaces are much less costly to run, so my power over the administrator is reduced (though not eliminated). The people have more power, much as Prok envisions. (If the network is built on an open-source, peer-to-peer architecture, the people have even more power.)

I actually think this model, or something close to it, is quite possible. The future of the metaverse probably doesn’t depend to a very great extent on contiguous masses of virtual land. These won’t disappear altogether, but I suspect they’ll become a subset. Governing a virtual space will have to be done through new models, much like governing the Web has had to find new approaches — some of which we’re still searching for. Virtually assured destruction won’t be a problem because there won’t be anything to destroy. We won’t be a crowd, we’ll be a collection of individuals, loosely connected. I’d wager that’s a much more powerful and sustainable thing.


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