Posted Friday, May 19th, 2006, at 9:44 am Eastern by Mark Wallace

Science a Go Go is running a story on the NEW TIES project, a virtual world that’s to be populated with 1,000 artificial personalities who (”that”?) will hopefully evolve into “an artificial society capable of exploring and understanding its environment through cooperation and interaction.”

It’s not clear from the site or the story whether the world will be simulated in 3D or only conceptually, but the software agents that (”who”?) are to populate it will understand concepts such as “near,” and will need to transport resources from one place to another. According to the story, though, NEW TIES is also developing “a state-of-the-art visualization for its interface, to make its agents more comprehensible to a public well versed in The Sims and other computer realities.” The simulation is “about to be switched on,” Science a Go Go says.

As a huge fan of stuff like Conway’s Life and paper-and-pencil Turing Machines when I was a kid, I love stuff like this, and I can’t wait to look through the virtual window at what the NEW TIES population is getting up to. The project is hoping to generate complex emergent behaviors from the simulated population, but on thing I’m not clear on is what exactly we’d learn from that. Can anyone weigh in with some thoughts here?


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