Posted Tuesday, May 16th, 2006, at 11:29 am Eastern by Mark Wallace

In the wake of the Metaverse Roadmap (are you tired of hearing about this event yet?) a really interesting distributed conversation has developed that has as its main interlocutors massively multiplayer game designer Raph Koster, chief technology officer Cory Ondrejka of Linden Lab (makers of Second Life), and SL resident Prokofy Neva, one of the most outspoken activists in the metaverse for the cause of avatar rights. The main issues here seem to come down to how the metaverse will emerge and whether 3D is the right thing to emphasize. Raph presents a skeptical argument on the value of “social” virtual worlds, while Prok waxes eloquent on the “momentous occasion” that is the emergence of places like Second Life. As usual, I come down somewhere in the middle, though I do think both Raph and Prok are missing the point somewhat, while Cory is probably closer to the mark: Second Life is less a social virtual world than it is a tool or development platform. As such, its adoption curve will have less to do with games or traditional VWs and more to do with things like the Internet and World Wide Web. My vision of the metaverse horizon has SL — or something like it — moving out of the VW space altogether and becoming something we’ll think of more as an interface that will be useful for some things and not for others. Raph does get it right when he says “some of the best indicators of coming metaverses are Habbo Hotel, Cyworld, MySpace, Amazon, and eBay.” But I’d argue that some of these apps will naturally evolve at least partially toward 3D spaces, and will come to include geospatial hooks from flat Web pages to real places.

Raph originally posted his thoughts on the metaverse summit about a week ago. There, he sounds a skeptical note as to how quickly 3D apps will be adopted and how useful they’ll ultimately be. He mentions that 3D is “more than twice as hard to adopt” and that there will continue to be “a large and aging population that won’t be gone by 2016 who will stick to the old methods.” That may be true, but I think that learning curve flattens out significantly as people are born into the technology. The teenagers who are most of MySpace’s exploding population, for instance, will have a much easier time adopting 3D apps than almost anyone who was at the Metaverse Roadmap. I’ve written about this in the past and firmly believe it to be true: the next generations of users will have a facility with these things that far surpasses our own, and will dream up uses for the technology that we haven’t even begun to envision.

Prok’s inimitably verbose responses in the comments thread (and in his blog, where he offers the really interesting thought that “perhaps cyberspace began back with the Whole Earth Catalogue“) focus partly on keeping the conversation open to all, but also seem to give Second Lifee perhaps too much importance in the grander scheme of things. Cory moderates at his own blog, and tries to place things in a broader context. As he points out, it’s not structured gameworlds versus social gameworlds; it’s gameworlds of any sort versus technology platforms like the World Wide Web.

In a follow-up post, Raph credits game worlds with being what have historically “driven adoption in virtual spaces” and what have “driven lasting innovation,” and points out that “most people find game worlds to be more fun than freeform social worlds.” That’s true, depending on your definition of “virtual spaces.” But Raph also says the future of the metaverse is going to come from gameworlds, not freeform social worlds.” This, I think, is just slightly off in timing and in fact.

The fact is, gameworlds have already done their part for the metaverse. Second Life would probably not exist were it not for its predecessors in text and graphical virtual worlds. But what SL is trying to do (albeit somewhat clumsily) is create a kind of grand mashup between a social world and a technology platform like the Web. In fact, it’s explicitly mashing a 3D space into the Web with the coming integration of Web services into SL. Combine this with graphics capabilities, the Western world’s Web-connectedness and a younger generation that’s primed to use 3D online spaces, and you get something fundamentally different from a place like LambdaMOO, which Raph calls “EXACTLY LIKE SECOND LIFE” (his caps).

Well, no, it’s not. LambdaMOO as a technology may have very closely resembled SL, but you can’t divorce the technology from its context. In the broader view, LambdaMOO is very different. We’ve moved very far beyond text as a sufficient way to represent information, especially on a platform as graphics-capable as the Web. Population numbers matter as well. Our lives have moved onto the Web in far greater measure than was the case when LambdaMOO was at its peak (sometime in the mid-1990s), and there is a growing stream of developers looking for new ways to push interactions and interfaces. This makes a real difference to what technologies are adopted and how that comes to pass. (Take Flickr as a case in point: such an app could have been written almost ten years ago, but it took a certain maturation and diversification of the Web’s population before it could actually happen.) Technologies don’t stand or fall on their own, they do so in relation to their users. Previous virtual worlds have educated people in what it’s like to navigate a 3D online space; the emerging set of technologies coming to be known as the metaverse will be where those people start to do their best work.

I don’t find Raph to be a skeptic of virtual worlds in general or Second Life in the specific, necessarily, but it seems like his emphasis on entertainment is too strong here (just as Prok’s emphasis on good governance is important but perhaps too narrowly focused). My best guess is that virtual worlds, 3D technologies and whatever it is the “metaverse” turns out to be will develop as any other new technology; it will fly only if productive uses for it can be found that add value to individuals’ lives. It will crash if nothing useful develops. It’s just beginning to take off at the moment, but I see a lot of room for wind beneath the metaverse’s wings.


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