Posted Saturday, April 15th, 2006, at 11:01 am Eastern by Mark Wallace

Raph Koster has a really interesting post up on his blog about what game-makers can learn from what’s going on on the Web these days, and what Web-programmers can learn from what’s going on in game development. Games have things to teach in the areas of interface, content, entertainment, feedback, identity and depth, Raph says, while lessons from the Web include stuff about distribution, platforms, databases, chunking, simplicity and client agnosticism. Raph just touches the surface of how the vague, overarching, unconscious design paradigms of the two realms could come together; there’s a lot in his post that merits much deeper exploration by designers in both mediums. I’d love to see a game where part of the gameplay included players tagging locations or items, which in turn affected what went on in the world. Much tasty food for thought here.


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