Metaverse Grudge Match
In the wake of the Metaverse Roadmap (are you tired of hearing about this event yet?) a really interesting distributed conversation has developed that has as its main interlocutors massively multiplayer game designer Raph Koster, chief technology officer Cory Ondrejka of Linden Lab (makers of Second Life), and SL resident Prokofy Neva, one of the most outspoken activists in the metaverse for the cause of avatar rights. The main issues here seem to come down to how the metaverse will emerge and whether 3D is the right thing to emphasize. Raph presents a skeptical argument on the value of “social” virtual worlds, while Prok waxes eloquent on the “momentous occasion” that is the emergence of places like Second Life. As usual, I come down somewhere in the middle, though I do think both Raph and Prok are missing the point somewhat, while Cory is probably closer to the mark: Second Life is less a social virtual world than it is a tool or development platform. As such, its adoption curve will have less to do with games or traditional VWs and more to do with things like the Internet and World Wide Web. My vision of the metaverse horizon has SL — or something like it — moving out of the VW space altogether and becoming something we’ll think of more as an interface that will be useful for some things and not for others. Raph does get it right when he says “some of the best indicators of coming metaverses are Habbo Hotel, Cyworld, MySpace, Amazon, and eBay.” But I’d argue that some of these apps will naturally evolve at least partially toward 3D spaces, and will come to include geospatial hooks from flat Web pages to real places. (more…)
There’s got to be a better name for it than that. (A 


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