Posted Saturday, April 15th, 2006, at 11:15 am Eastern by Mark Wallace
The 13th Barcelona International Festival of Advanced Music and Multimedia Art runs from 15-17 June, and the theme of this year’s Digital Art a la Carte section is Google Earth and Google Maps Hacks. Regine from we-make-money-not-art has been invited to curate that Googlicious a la Carte section and is looking for suggestions over at their very cool blog.
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Posted Saturday, April 15th, 2006, at 11:01 am Eastern by Mark Wallace
Raph Koster has a really interesting post up on his blog about what game-makers can learn from what’s going on on the Web these days, and what Web-programmers can learn from what’s going on in game development. Games have things to teach in the areas of interface, content, entertainment, feedback, identity and depth, Raph says, while lessons from the Web include stuff about distribution, platforms, databases, chunking, simplicity and client agnosticism. Raph just touches the surface of how the vague, overarching, unconscious design paradigms of the two realms could come together; there’s a lot in his post that merits much deeper exploration by designers in both mediums. I’d love to see a game where part of the gameplay included players tagging locations or items, which in turn affected what went on in the world. Much tasty food for thought here.
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